public async void StartGame() { StartGameRequest startGameRequest = new StartGameRequest(); await networkConnector.SendMessageAsync(startGameRequest, CancellationToken.None); scene.ChangeScene(Scenes.GAME); }
void Start() { starButton.onClick.AddListener(OnStartButtonClick); exitButton.onClick.AddListener(OnExitButtonClick); exitRoomRequest = GetComponent <ExitRoomRequest>(); startGameRequest = GetComponent <StartGameRequest>(); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static async Task <PlayFabResult <StartGameResponse> > StartGameAsync(StartGameRequest request, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) { throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); } var httpResult = await PlayFabHttp.DoPost("/Matchmaker/StartGame", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey); if (httpResult is PlayFabError) { var error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) { PlayFabSettings.GlobalErrorHandler(error); } return(new PlayFabResult <StartGameResponse> { Error = error, CustomData = customData }); } var resultRawJson = (string)httpResult; var resultData = JsonWrapper.DeserializeObject <PlayFabJsonSuccess <StartGameResponse> >(resultRawJson); var result = resultData.data; return(new PlayFabResult <StartGameResponse> { Result = result, CustomData = customData }); }
/// <inheritdoc/> public async Task<PlayerBoardViewModel> StartNewGameAsync(StartGameRequest request) { DifficultyLevel level = factory.CreateLevel(request.LevelName); var player = await playerRepository.FirstOrDefaultAsync(request.PlayerId); if(player == null) { throw new PlayerNotFoundException(); } await boardRepository.DeleteAsync(board => board.PlayerId == player.Id); var templateBoardDb = await service.GetRandomTemplateBoardByLevelAsync(level); var templateBoard = mapper.Map<TemplateBoard>(templateBoardDb); var playerBoard = new PlayerBoard(templateBoard) { PlayerId = player.Id }; var playerBoardDb = mapper.Map<PlayerBoardDbModel>(playerBoard); playerBoard.BoardId = await boardRepository.InsertAndGetIdAsync(playerBoardDb); return mapper.Map<PlayerBoardViewModel>(playerBoard); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public async Task <PlayFabResult <StartGameResponse> > StartGameAsync(StartGameRequest request, object customData = null, Dictionary <string, string> extraHeaders = null) { var developerSecretKey = request.AuthenticationContext?.DeveloperSecretKey ?? (authenticationContext?.DeveloperSecretKey ?? PlayFabSettings.DeveloperSecretKey); if (developerSecretKey == null) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "DeveloperSecretKey is not found in Request, Server Instance or PlayFabSettings"); } var httpResult = await PlayFabHttp.DoPost("/Matchmaker/StartGame", request, "X-SecretKey", developerSecretKey, extraHeaders, apiSettings); if (httpResult is PlayFabError) { var error = (PlayFabError)httpResult; PlayFabSettings.GlobalErrorHandler?.Invoke(error); return(new PlayFabResult <StartGameResponse> { Error = error, CustomData = customData }); } var resultRawJson = (string)httpResult; var resultData = PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer).DeserializeObject <PlayFabJsonSuccess <StartGameResponse> >(resultRawJson); var result = resultData.data; return(new PlayFabResult <StartGameResponse> { Result = result, CustomData = customData }); }
private void Start() { // 本地玩家与敌方玩家Text初始化 localPlayerUsername = transform.Find("BluePanel/Username").GetComponent <Text>(); localPlayerTotalCount = transform.Find("BluePanel/TotalCount").GetComponent <Text>(); localPlayerWinCount = transform.Find("BluePanel/WinCount").GetComponent <Text>(); enemyPlayerUsername = transform.Find("RedPanel/Username").GetComponent <Text>(); enemyPlayerTotalCount = transform.Find("RedPanel/TotalCount").GetComponent <Text>(); enemyPlayerWinCount = transform.Find("RedPanel/WinCount").GetComponent <Text>(); // 获取敌我面板,开始,退出按钮的引用 bluePanel = transform.Find("BluePanel"); redPanel = transform.Find("RedPanel"); startButton = transform.Find("StartButton"); exitButton = transform.Find("ExitButton"); // 基本信息的方法注册监听 transform.Find("StartButton").GetComponent <Button>().onClick.AddListener(OnStartClick); transform.Find("ExitButton").GetComponent <Button>().onClick.AddListener(OnExitClick); quitRoomRequest = GetComponent <QuitRoomRequest>(); startGameRequest = GetComponent <StartGameRequest>(); EnterAnim(); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static async Task <PlayFabResult <StartGameResponse> > StartGameAsync(StartGameRequest request, object customData = null, Dictionary <string, string> extraHeaders = null) { if (PlayFabSettings.staticSettings.DeveloperSecretKey == null) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must have PlayFabSettings.staticSettings.DeveloperSecretKey set to call this method"); } var httpResult = await PlayFabHttp.DoPost("/Matchmaker/StartGame", request, "X-SecretKey", PlayFabSettings.staticSettings.DeveloperSecretKey, extraHeaders); if (httpResult is PlayFabError) { var error = (PlayFabError)httpResult; PlayFabSettings.GlobalErrorHandler?.Invoke(error); return(new PlayFabResult <StartGameResponse> { Error = error, CustomData = customData }); } var resultRawJson = (string)httpResult; var resultData = PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer).DeserializeObject <PlayFabJsonSuccess <StartGameResponse> >(resultRawJson); var result = resultData.data; return(new PlayFabResult <StartGameResponse> { Result = result, CustomData = customData }); }
public HttpResponseMessage Start([ModelBinder(typeof(JsonNetModelBinder))] StartGameRequest request) { var room = Data.FindRoom(request.GameName); if (room == null) { var startGameFailedResponse = new StartGameResponse() { Result = false }; return(new JsonNetResponseMessage(startGameFailedResponse)); } if (room.Game != null) { var startGameFailedResponse = new StartGameResponse() { Result = false }; return(new JsonNetResponseMessage(startGameFailedResponse)); } room.Game = new Game(room.Players, room.GameSetting.Difficultly); var response = new StartGameResponse() { Result = true }; return(new JsonNetResponseMessage(response)); }
// Use this for initialization private void Start() { localPlayerUserName = transform.Find("BluePanel/UserName").GetComponent <Text>(); localPlayerWinRate = transform.Find("BluePanel/WinRate").GetComponent <Text>(); enemyPlayerUserName = transform.Find("RedPanel/UserName").GetComponent <Text>(); enemyPlayerWinRate = transform.Find("RedPanel/WinRate").GetComponent <Text>(); bluePanel = transform.Find("BluePanel"); redPanel = transform.Find("RedPanel"); startGame = transform.Find("StartGame"); exitRoom = transform.Find("ExitRoom"); startButtonAnime = transform.Find("StartGame").GetComponent <Animator>(); exitButtonAnime = transform.Find("ExitRoom").GetComponent <Animator>(); startButton = transform.Find("StartGame").GetComponent <Button>(); exitButton = transform.Find("ExitRoom").GetComponent <Button>(); startButton.onClick.AddListener(OnStartClick); exitButton.onClick.AddListener(OnExitClick); quitRoomRequest = GetComponent <QuitRoomRequest>(); startGameRequest = GetComponent <StartGameRequest>(); EnterAnime(); }
public async Task <ActionResult> PostStartGameAsync(Guid gameId, StartGameRequest request) { var command = new StartGameCommand(gameId, request.StartTime); await _startGameCommandHandler.HandleAsync(command); return(Ok()); }
public async Task <ActionResult> Start() { var request = new StartGameRequest(); var result = await _mediator.Send(request); return(ProcessResult(result)); }
public async Task StartGame(StartGameRequest startGameRequest) { try { var response = await _hubService.StartGame(startGameRequest.RoomCode); if (response.GetType() == typeof(HubErrorResponse)) { await SendErrorResponseToCaller((HubErrorResponse)response); return; } var successResponse = (HubSuccessResponse)response; var data = (StartGameResponse)successResponse.Data; // TODO: do we need this? await SendSuccessResponseToCaller( successResponse ); await SendSuccessResponseToGroup(data.GroupName, successResponse); } catch (Exception ex) { await SendErrorResponseToCaller(new HubErrorResponse { Message = ex.Message, Method = "StartGame" }); } }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public void StartGame(StartGameRequest request, Action <StartGameResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null, Dictionary <string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; PlayFabHttp.MakeApiCall("/Matchmaker/StartGame", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); }
private void Awake() { Init(); UGUIEventListener.Get(StartButton).onClick = StartGameClick; UGUIEventListener.Get(ExitButton).onClick = CloseRoomClick; quitRoomRequest = GetComponent <QuitRoomRequest>(); startGameRequest = GetComponent <StartGameRequest>(); }
public Task StartGame(StartGameRequest request) { _started = true; _lobbyTimeoutTimer.Stop(); _lobbyUpdateTimer.Stop(); return(SendStartedResponse()); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static void StartGame(StartGameRequest request, Action <StartGameResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null, Dictionary <string, string> extraHeaders = null) { if (PlayFabSettings.DeveloperSecretKey == null) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must have PlayFabSettings.DeveloperSecretKey set to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/StartGame", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders); }
/// <summary> /// Sends the game start message to the server. /// </summary> private void SendGameStartMessage() { Debug.Log("Sending request to start the game"); StartGameRequest startGameRequest = new StartGameRequest(); startGameRequest.gameId = gameId; startGameRequest.playerNumber = playerNumber; serverMessageDispatcher.SendMessage(startGameRequest); }
private Task StartGame(SocketBase socket) { StartGameRequest startGameRequest = socket as StartGameRequest ?? throw new ArgumentNullException(nameof(socket)); List <Player> players = _lobbyManager.GetPlayers(); _gameManager.InitializeGame(players); return(_lobbyManager.StartGame(startGameRequest)); }
public Task <StartGameReply> StartGame(ServerCallContext context, StartGameRequest request) { bool gameStarted = manager.StartGame(); var reply = new StartGameReply.Builder { Result = gameStarted }.BuildPartial(); return(Task.FromResult(reply)); }
public GameDto StartNewGame(StartGameRequest request) { var game = _gameManager.AddGame(request.GameName, new Player { Id = new Guid(request.OwnerId), Name = request.OwnerName }); return(ConvertGameToGameResource(game)); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static void StartGame(StartGameRequest request, Action <StartGameResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) { throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/StartGame", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData); }
private void Start() { LocalPlayerUserName = transform.Find("self/NameText").GetComponent <Text>(); RemotePlayerUserName = transform.Find("opponent/RemotePlayer/NameText").GetComponent <Text>(); WaitText = transform.Find("opponent/WaitText").GetComponent <Text>(); transform.Find("ExitRoom").GetComponent <Button>().onClick.AddListener(OnExitRoomClick); transform.Find("Begin").GetComponent <Button>().onClick.AddListener(OnBeginClick); quitRoomRequest = GetComponent <QuitRoomRequest>(); startGameRequest = GetComponent <StartGameRequest>(); gameObject.SetActive(true); }
private void Start() { //组件初始化 _canvasGroup = this.GetComponent <CanvasGroup>(); creatRoomRequest = this.GetComponent <CreatRoomRequest>(); _quitRoomRequest = this.GetComponent <QuitRoomRequest>(); _startGameRequest = this.GetComponent <StartGameRequest>(); //注册点击事件 startGameBtn.onClick.AddListener(delegate() { StartGameButtonClicked(); }); exitAndDeleteRoomBtn.onClick.AddListener(delegate() { ExitAndDeleteRoomButtonClicked(); }); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public void StartGame(StartGameRequest request, Action <StartGameResponse> resultCallback, Action <PlayFabError> errorCallback, object customData = null, Dictionary <string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/StartGame", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); }
public void RegisterRequest_AfterStartGame_ShouldNotThrowEx() { var req = new StartGameRequest(_serverUrl); req.Execute(); string id = "123456789"; string name = "Mr Bob"; var req2 = new RegistrationRequest(_serverUrl, id, name); req2.Execute(); }
public async Task <StartGameResponse> StartGame(string lobbyName) { MessageListener <StartGameResponse> startGameResponseListener = new MessageListener <StartGameResponse>(); startGameResponseListener.Subscribe(_messageProcessor); StartGameRequest startGameRequest = new StartGameRequest(Guid.NewGuid(), lobbyName, _loggedInUser.Id); await _networkConnector.SendMessageAsync(startGameRequest, CancellationToken.None); StartGameResponse startGameResponse = await startGameResponseListener.ReceiveMessageAsync(); startGameResponseListener.Unsubscribe(); return(startGameResponse); }
public async Task <ActionResult> Start(StartGameRequest request) { var playerIds = new List <PlayerId>(); foreach (var str in request.Players) { playerIds.Add(new PlayerId(str)); } //Send a SendCommand command containing a StartGame GameCommand to the GameManagerActor return(Ok(new { Result = feedback.GetType().Name })); }
/// <summary> /// Sends a request to the server to start a game with another client. /// The other client will receive a start game request event and must accept or deny the request /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HandleStartGameRequestEvent(object sender, StringEventArgs e) { var target = e.Data; var request = new StartGameRequest() { TargetClientMac = target, RequestingClientMac = Client.ClientId, RequestingClientDisplayName = displayName }; var msg = new Message() { MessageId = StartGameRequest.MessageId, Contents = request }; Events.OnSendMessageEvent(this, new ByteArrayEventArgs(msg.Serialize())); }
public async Task <StartGameResponse> StartGameAsync(StartGameRequest request) { var response = ServiceMessageFactory <StartGameResponse> .CreateFrom(request); var initializeGameRequest = ServiceMessageFactory <InitializeGameRequest> .CreateFrom(request); initializeGameRequest.GameDefinitionId = request.GameDefinitionId; initializeGameRequest.NumberOfPlayers = request.PlayerCount; var initializeGameResponse = await gamePlayEngine.InitializeGameAsync(initializeGameRequest); response.GameSessionId = initializeGameResponse.GameSession.Id; return(response); }
public IActionResult RestartGame(StartGameRequest startGameRequest) { if (game.GameState != GameState.GameOver) { return(BadRequest("Game not finished")); } if (config["secretCode"] != startGameRequest.SecretCode) { return(BadRequest("Secret code doesn't match, unable to start game.")); } game.Restarting(); return(Ok()); }
public Task<StartGameReply> StartGame(ServerCallContext context, StartGameRequest request) { bool gameStarted = manager.StartGame(); var reply = new StartGameReply.Builder { Result = gameStarted }.BuildPartial(); return Task.FromResult(reply); }