public void SetUo() { _startGame = Substitute.For <StartGame.IStartGame>(); _eventDispatcherService = Substitute.For <IEventDispatcherService>(); _restartGameUseCase = new RestartGameUseCase(_startGame, _eventDispatcherService); }
public RestartGameUseCase(StartGame.IStartGame startGame, IEventDispatcherService eventDispatcherService) { _startGame = startGame; _eventDispatcherService = eventDispatcherService; }