// EVENTS ///////////////////////////////////////////////////////////////////////////////// private void OnStartCommandEntered(StartCommandEnteredMessage message) { _commuticationHub.Start(); _connectionListener.Start(); _serverState = ServerState.Working; _messenger.Send(new ConsoleMessage($"{Type}... {_serverState}")); }
private void OnStartCommandEntered(StartCommandEnteredMessage message) { _numberGenerator.Start(); _serverState = ServerState.Working; _messenger.Send(new ConsoleMessage($"{Type}... {_serverState}")); SendServerStatus(_serverState); }