public void endTurn() { atkMode = false; defMode = false; CombatCamera.enabled = true; LoopCamera.gameObject.SetActive(false); HUD.SetActive(false); coldown--; startCombat.DeathVerify(); startCombat.Enemys[0].GetComponent <CombatEnemy>().Attack(); }
void verifyDeath() { startCombat.DeathVerify(); }
void Death() { anim.SetTrigger("death"); startCombat.DeathVerify(); }