/// <sumarry>
 // This method is executed when using this.Publish(new StartAssetLoadingCommand())
 /// </sumarry>
 public override void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data)
 {
     base.StartAssetLoadingCommandHandler(data);
     // Process the commands information. Also, you can publish new events by using the line below.
     // this.Publish(new AnotherEvent())
     StartCoroutine(LoadAssets());
 }
 /// <summary>
 // This method is executed when using this.Publish(new StartAssetLoadingCommand())
 /// </summary>
 public virtual void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data) {
     // Process the commands information.  Also, you can publish new events by using the line below.
     // this.Publish(new AnotherEvent())
 }
Example #3
0
 /// <summary>
 // This method is executed when using this.Publish(new StartAssetLoadingCommand())
 /// </summary>
 public virtual void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data)
 {
     // Process the commands information.  Also, you can publish new events by using the line below.
     // this.Publish(new AnotherEvent())
 }
Example #4
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 public virtual void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data)
 {
 }
 /*
  * This method handles StartAssetLoadingCommand. 
  * Even though StartAssetLoadingCommand is just another event, it has a bit different name.
  * This is because we use this event to invoke asset loading procedure. Thus, Command is 
  * an appropriate name for such an event.
  */
 public override void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data)
 {
     base.StartAssetLoadingCommandHandler(data);
     StartCoroutine(LoadAssets());
 }
Example #6
0
        /*
         * This method handles StartAssetLoadingCommand.
         * Even though StartAssetLoadingCommand is just another event, it has a bit different name.
         * This is because we use this event to invoke asset loading procedure. Thus, Command is
         * an appropriate name for such an event.
         */

        public override void StartAssetLoadingCommandHandler(StartAssetLoadingCommand data)
        {
            base.StartAssetLoadingCommandHandler(data);
            StartCoroutine(LoadAssets());
        }