Example #1
0
        public static void GrantInstantSpecialAttackUpgrade(string rewardString)
        {
            IDataController   dataController = Service.Get <IDataController>();
            UnlockedLevelData unlockedLevels = Service.Get <CurrentPlayer>().UnlockedLevels;

            string[]            array    = RewardUtils.ParsePairedStrings(rewardString, ':');
            string              uid      = array[0];
            int                 level    = Convert.ToInt32(array[1], CultureInfo.InvariantCulture);
            SpecialAttackTypeVO optional = dataController.GetOptional <SpecialAttackTypeVO>(uid);

            if (optional != null)
            {
                StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();
                SpecialAttackTypeVO    byLevel = starshipUpgradeCatalog.GetByLevel(optional, level);
                if (byLevel != null)
                {
                    unlockedLevels.Starships.SetLevel(byLevel);
                    return;
                }
            }
            else
            {
                Service.Get <StaRTSLogger>().WarnFormat("Instant spec Attack upgrade {0} does not exist", new object[]
                {
                    rewardString
                });
            }
        }
Example #2
0
        public bool DoesUserHaveAnyUpgradeableShardUnits()
        {
            CurrentPlayer          currentPlayer          = Service.Get <CurrentPlayer>();
            TroopUpgradeCatalog    troopUpgradeCatalog    = Service.Get <TroopUpgradeCatalog>();
            StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();

            foreach (string current in troopUpgradeCatalog.AllUpgradeGroups())
            {
                int         nextLevel = currentPlayer.UnlockedLevels.Troops.GetNextLevel(current);
                TroopTypeVO byLevel   = troopUpgradeCatalog.GetByLevel(current, nextLevel);
                if (byLevel != null && byLevel.PlayerFacing && byLevel.Type != TroopType.Champion && byLevel.Faction == currentPlayer.Faction && !string.IsNullOrEmpty(byLevel.UpgradeShardUid) && this.DoesUserHaveUpgradeShardRequirement(byLevel))
                {
                    bool result = true;
                    return(result);
                }
            }
            foreach (string current2 in starshipUpgradeCatalog.AllUpgradeGroups())
            {
                int nextLevel2 = currentPlayer.UnlockedLevels.Starships.GetNextLevel(current2);
                SpecialAttackTypeVO byLevel2 = starshipUpgradeCatalog.GetByLevel(current2, nextLevel2);
                if (byLevel2 != null && byLevel2.PlayerFacing && byLevel2.Faction == currentPlayer.Faction && !string.IsNullOrEmpty(byLevel2.UpgradeShardUid) && this.DoesUserHaveUpgradeShardRequirement(byLevel2))
                {
                    bool result = true;
                    return(result);
                }
            }
            return(false);
        }
        private void SetupDeployableShardProgress(string itemUID, ShardVO shard)
        {
            CurrentPlayer          currentPlayer          = Service.Get <CurrentPlayer>();
            TroopUpgradeCatalog    troopUpgradeCatalog    = Service.Get <TroopUpgradeCatalog>();
            StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();
            UXSlider subElement  = this.rewardsGrid.GetSubElement <UXSlider>(itemUID, "pBarRewardItemFrag");
            UXSprite subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUID, "SpriteRewardItempBarFrag");

            subElement.Visible = true;
            UXLabel       subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(itemUID, "LabelFragProgress");
            UXElement     subElement4 = this.rewardsGrid.GetSubElement <UXElement>(itemUID, "IconUpgrade");
            IDeployableVO deployableVO;
            IDeployableVO byLevel;

            if (shard.TargetType == "specialAttack")
            {
                int nextLevel = currentPlayer.UnlockedLevels.Starships.GetNextLevel(shard.TargetGroupId);
                deployableVO = starshipUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel);
                byLevel      = starshipUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel - 1);
            }
            else
            {
                int nextLevel = currentPlayer.UnlockedLevels.Troops.GetNextLevel(shard.TargetGroupId);
                deployableVO = troopUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel);
                byLevel      = troopUpgradeCatalog.GetByLevel(shard.TargetGroupId, nextLevel - 1);
            }
            if (deployableVO == null)
            {
                subElement3.Text = this.lang.Get("MAX_LEVEL", new object[0]);
                subElement.Value = 1f;
                return;
            }
            bool flag = Service.Get <UnlockController>().IsMinLevelUnlocked(deployableVO);

            if (!flag)
            {
                deployableVO = byLevel;
            }
            int shardAmount       = Service.Get <DeployableShardUnlockController>().GetShardAmount(deployableVO.UpgradeShardUid);
            int upgradeShardCount = deployableVO.UpgradeShardCount;

            subElement3.Text = this.lang.Get("FRACTION", new object[]
            {
                shardAmount,
                upgradeShardCount
            });
            if (upgradeShardCount == 0)
            {
                Service.Get <StaRTSLogger>().ErrorFormat("CMS Error: Shards required for {0} is zero", new object[]
                {
                    deployableVO.Uid
                });
                return;
            }
            float sliderValue = (float)shardAmount / (float)upgradeShardCount;

            UXUtils.SetShardProgressBarValue(subElement, subElement2, sliderValue);
            subElement4.Visible = (flag && shardAmount >= upgradeShardCount);
        }
Example #4
0
        public static bool IsUpgradeStarshipContractValid(Contract contract)
        {
            SpecialAttackTypeVO    upgradeable            = Service.Get <IDataController>().Get <SpecialAttackTypeVO>(contract.ProductUid);
            StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();
            CurrentPlayer          currentPlayer          = Service.Get <CurrentPlayer>();

            return(starshipUpgradeCatalog.CanUpgradeTo(currentPlayer.UnlockedLevels.Starships, upgradeable));
        }
Example #5
0
        public static IUpgradeableVO GetFinalUnitFromPrize(PrizeType prizeType, string prizeID)
        {
            BuildingLookupController buildingLookupController = Service.Get <BuildingLookupController>();
            IUpgradeableVO           result = null;
            TroopUpgradeCatalog      troopUpgradeCatalog = Service.Get <TroopUpgradeCatalog>();

            switch (prizeType)
            {
            case PrizeType.Infantry:
            {
                int val   = buildingLookupController.GetHighestLevelForBarracks();
                int lvl   = troopUpgradeCatalog.GetMaxRewardableLevel(prizeID).Lvl;
                int level = Math.Min(val, lvl);
                result = troopUpgradeCatalog.GetByLevel(prizeID, level);
                break;
            }

            case PrizeType.Hero:
            {
                int val   = buildingLookupController.GetHighestLevelForHeroCommands();
                int lvl   = troopUpgradeCatalog.GetMaxRewardableLevel(prizeID).Lvl;
                int level = Math.Min(val, lvl);
                result = troopUpgradeCatalog.GetByLevel(prizeID, level);
                break;
            }

            case PrizeType.SpecialAttack:
            {
                StarshipUpgradeCatalog starshipUpgradeCatalog = Service.Get <StarshipUpgradeCatalog>();
                int val   = buildingLookupController.GetHighestLevelForStarshipCommands();
                int lvl   = starshipUpgradeCatalog.GetMaxRewardableLevel(prizeID).Lvl;
                int level = Math.Min(val, lvl);
                result = starshipUpgradeCatalog.GetByLevel(prizeID, level);
                break;
            }

            case PrizeType.Vehicle:
            {
                int val   = buildingLookupController.GetHighestLevelForFactories();
                int lvl   = troopUpgradeCatalog.GetMaxRewardableLevel(prizeID).Lvl;
                int level = Math.Min(val, lvl);
                result = troopUpgradeCatalog.GetByLevel(prizeID, level);
                break;
            }

            case PrizeType.Mercenary:
            {
                int val   = buildingLookupController.GetHighestLevelForCantinas();
                int lvl   = troopUpgradeCatalog.GetMaxRewardableLevel(prizeID).Lvl;
                int level = Math.Min(val, lvl);
                result = troopUpgradeCatalog.GetByLevel(prizeID, level);
                break;
            }
            }
            return(result);
        }
Example #6
0
 public TroopUpgradeScreen(SmartEntity trainingBuilding) : base("gui_upgrade_troops", trainingBuilding)
 {
     this.dataController         = Service.StaticDataController;
     this.troopUpgradeCatalog    = Service.TroopUpgradeCatalog;
     this.starshipUpgradeCatalog = Service.StarshipUpgradeCatalog;
     this.accumulatedUpdateDt    = 0f;
     this.timerActive            = false;
     this.eligibleDeployables    = new List <TroopUpgradeScreen.DeployableUpgradeData>();
     this.eligibleTroopTypes     = new HashSet <TroopType>();
     this.hasStarships           = false;
     this.equipmentToDisplay     = new List <EquipmentVO>();
     this.RefreshDeployableData();
 }
Example #7
0
        public List <SpecialAttackTypeVO> GetStarshipsUnlockedByBuilding(string reqBuildingUid)
        {
            StarshipUpgradeCatalog starshipUpgradeCatalog = Service.StarshipUpgradeCatalog;

            return(this.GetItemsUnlockedByBuilding <SpecialAttackTypeVO>(reqBuildingUid, starshipUpgradeCatalog));
        }