private void CreateEnemy(GameObject enemyPrefab, Transform spawnTr) { GameObject g = Instantiate(enemyPrefab); Starship starship = g.GetComponent <Starship>(); g.transform.position = spawnTr.position; starship.RotationPoint.rotation = spawnTr.rotation; systemStarships.StarshipsTeams[enemyTeamID].AddStarship(starship); starship.SetFollowTarget(playerTransform); starship.SetAttack(true); starship.SetFollowEnemy(true); starship.DeathEvent += OnEnemyDeath; starship.SetLockControl(false); }