IEnumerator InstStars()
 {
     for (int i = 0; i < starsPanel.transform.childCount; i++)
     {
         Destroy(starsPanel.transform.GetChild(i).gameObject);
     }
     for (int i = 0; i < stars.GetResult(); i++)
     {
         GameObject newStar = Instantiate(Resources.Load <GameObject>("Prefabs/Star"), starsPanel.transform);
         newStar.transform.localScale = Vector3.zero;
         while (newStar.transform.localScale.x < 1)
         {
             newStar.transform.localScale += Vector3.one * 0.1f;
             yield return(new WaitForSeconds(0.005f));
         }
         yield return(new WaitForSeconds(0.3f));
     }
 }