public void SetBodyProperties(StarSystemManager.BodyProperties props)
 {
     tidalLock       = props.tidalLock;
     periodInMinutes = props.periodInMinutes;
     Setup();
 }
 public void AddBody(GameObject body, StarSystemManager.BodyProperties props)
 {
     bodyScript.SetBodyProperties(props);
     body.transform.parent = bodyContainer;
 }