Example #1
0
 protected override IEnumerable <int> GetMissionTargetPlanets()
 {
     return(StarSystemDetailsUI.CollectPlanetListItemsForEvacuateMission(this.App, this.TargetSystem, this.App.LocalPlayer.ID));
 }
 protected override IEnumerable <int> GetMissionTargetPlanets()
 {
     return(StarSystemDetailsUI.CollectPlanetListItemsForInvasionMission(this.App, this.TargetSystem));
 }
Example #3
0
        public void Sync(int planetID, bool PopulationSliders = false, bool ShowColonizebuttons = false)
        {
            StarSystemUI.ClearColonyDetailsControl(this.App.Game, this._rootPanel);
            PlanetInfo planetInfo = this.App.GameDatabase.GetPlanetInfo(planetID);

            if (planetInfo == null)
            {
                return;
            }
            this._planetID = planetID;
            this.CachePlanet(planetInfo);
            StarSystemUI.SyncPlanetDetailsControlNew(this.App.Game, this._rootPanel, planetID);
            this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "systemName"), "text", this.App.GameDatabase.GetStarSystemInfo(this.App.GameDatabase.GetOrbitalObjectInfo(planetInfo.ID).StarSystemID).Name);
            ColonyInfo colonyInfoForPlanet = this.App.GameDatabase.GetColonyInfoForPlanet(planetID);

            this.App.UI.SetVisible(this.App.UI.Path(this._rootPanel, "rebellionActive"), (colonyInfoForPlanet != null ? (colonyInfoForPlanet.PlayerID != this.App.LocalPlayer.ID ? 0 : (colonyInfoForPlanet.RebellionType != RebellionType.None ? 1 : 0)) : 0) != 0);
            int num1 = 0;

            if (colonyInfoForPlanet != null && colonyInfoForPlanet.PlayerID == this.App.LocalPlayer.ID)
            {
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partOverharvestSlider"), "id", "__partOverharvestSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partTradeSlider"), "id", "__partTradeSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partTerraSlider"), "id", "__partTerraSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partInfraSlider"), "id", "__partInfraSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partShipConSlider"), "id", "__partShipConSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "partCivSlider"), "id", "__partCivSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString());
                StarSystemUI.SyncColonyDetailsControlNew(this.App.Game, this._rootPanel, colonyInfoForPlanet.ID, this._widgetID, "");
                this.App.UI.SetPropertyBool(this._rootPanel, "expanded", true);
                if (!PopulationSliders)
                {
                    return;
                }
                foreach (ColonyFactionInfo faction1 in colonyInfoForPlanet.Factions)
                {
                    this.App.UI.AddItem(this.App.UI.Path(this._rootPanel, "MoraleRow"), "", faction1.FactionID, "", "popItem");
                    string itemGlobalId = this.App.UI.GetItemGlobalID(this.App.UI.Path(this._rootPanel, "MoraleRow"), "", faction1.FactionID, "");
                    this.App.UI.SetPropertyString(this.App.UI.Path(itemGlobalId, "partPopSlider"), "id", "__partPopSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString() + "|" + (object)faction1.FactionID);
                    Faction faction2 = this.App.AssetDatabase.GetFaction(faction1.FactionID);
                    this.App.UI.SetPropertyString(this.App.UI.Path(itemGlobalId, "factionicon"), "sprite", "logo_" + faction2.Name.ToLower());
                    this.App.UI.SetSliderValue(this.App.UI.Path(itemGlobalId, "__partPopSlider|" + this._widgetID.ToString() + "|" + colonyInfoForPlanet.ID.ToString() + "|" + (object)faction1.FactionID), (int)((double)faction1.CivPopWeight * 100.0));
                    this.App.UI.SetText(this.App.UI.Path(itemGlobalId, "gameMorale_human"), faction1.Morale.ToString());
                    double num2 = (colonyInfoForPlanet.CurrentStage == Kerberos.Sots.Data.ColonyStage.GemWorld ? Colony.GetMaxCivilianPop(this.App.GameDatabase, planetInfo) * (double)this.App.AssetDatabase.GemWorldCivMaxBonus : Colony.GetMaxCivilianPop(this.App.GameDatabase, planetInfo)) * (double)colonyInfoForPlanet.CivilianWeight * (double)faction1.CivPopWeight * (double)this.App.AssetDatabase.GetFaction(this.App.GameDatabase.GetPlayerFactionID(colonyInfoForPlanet.PlayerID)).GetImmigrationPopBonusValueForFaction(this.App.AssetDatabase.GetFaction(faction1.FactionID));
                    this.App.UI.SetText(this.App.UI.Path(itemGlobalId, "popRatio"), (faction1.CivilianPop / 1000000.0).ToString("0.0") + "M / " + (num2 / 1000000.0).ToString("0.0") + "M");
                    ++num1;
                }
                this.App.UI.SetShape(this._rootPanel, 0, 0, 360, 90 + 22 * (((IEnumerable <ColonyFactionInfo>)colonyInfoForPlanet.Factions).Count <ColonyFactionInfo>() > 1 ? ((IEnumerable <ColonyFactionInfo>)colonyInfoForPlanet.Factions).Count <ColonyFactionInfo>() : 0));
            }
            else
            {
                if (colonyInfoForPlanet != null || !ShowColonizebuttons || !(this.App.CurrentState.GetType() == typeof(StarMapState)))
                {
                    return;
                }
                StarSystemInfo starSystemInfo = this.App.GameDatabase.GetStarSystemInfo(this.App.GameDatabase.GetOrbitalObjectInfo(planetInfo.ID).StarSystemID);
                this.App.UI.SetVisible(this.App.UI.Path(this._rootPanel, "btnColoninzePlanet"), (Kerberos.Sots.StarFleet.StarFleet.CollectAvailableFleets(this.App.Game, this.App.LocalPlayer.ID, starSystemInfo.ID, MissionType.COLONIZATION, false).Any <FleetInfo>() && StarSystemDetailsUI.CollectPlanetListItemsForColonizeMission(this.App, starSystemInfo.ID, this.App.LocalPlayer.ID).Contains <int>(planetID) ? 1 : 0) != 0);
                this.App.UI.SetPropertyString(this.App.UI.Path(this._rootPanel, "btnColoninzePlanet"), "id", "btnColoninzePlanet|" + starSystemInfo.ID.ToString() + "|" + planetInfo.ID.ToString());
            }
        }
Example #4
0
 protected override void OnPanelMessage(string panelName, string msgType, string[] msgParams)
 {
     if (msgType == "edit_confirmed")
     {
         this.Confirm();
     }
     if (msgType == "button_clicked")
     {
         if (!(panelName == "event_dialog_close"))
         {
             return;
         }
         this.Confirm();
     }
     else if (msgType == "text_changed")
     {
         if (!(panelName == "gameColonyName"))
         {
             return;
         }
         this._enteredColonyName = msgParams[0];
     }
     else if (msgType == "slider_value")
     {
         if (StarSystemDetailsUI.IsOutputRateSlider(panelName))
         {
             StarSystemDetailsUI.SetOutputRate(this._app, this._planetID, panelName, msgParams[0]);
             StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), this._planetID, panelName);
         }
         else if (panelName == "partOverharvestSlider")
         {
             ColonyInfo colonyInfoForPlanet = this._app.GameDatabase.GetColonyInfoForPlanet(this._planetID);
             colonyInfoForPlanet.OverharvestRate = StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0]));
             this._app.GameDatabase.UpdateColony(colonyInfoForPlanet);
             StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), this._planetID, panelName);
         }
         else if (panelName == "partCivSlider")
         {
             ColonyInfo colonyInfoForPlanet = this._app.GameDatabase.GetColonyInfoForPlanet(this._planetID);
             colonyInfoForPlanet.CivilianWeight = StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0]));
             this._app.GameDatabase.UpdateColony(colonyInfoForPlanet);
             StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), this._planetID, panelName);
         }
         else
         {
             if (!(panelName == "partWorkRate"))
             {
                 return;
             }
             ColonyInfo colonyInfoForPlanet = this._app.GameDatabase.GetColonyInfoForPlanet(this._planetID);
             colonyInfoForPlanet.SlaveWorkRate = StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0]));
             this._app.GameDatabase.UpdateColony(colonyInfoForPlanet);
             StarSystemUI.SyncColonyDetailsWidget(this._app.Game, this._app.UI.Path(this.ID, "colony_details"), this._planetID, panelName);
         }
     }
     else
     {
         if (!(msgType == "list_sel_changed") || !(panelName == "gameViewportList"))
         {
             return;
         }
         this.SetColonyViewMode(int.Parse(msgParams[0]));
     }
 }
Example #5
0
 protected void UICommChannel_OnPanelMessage(
     string panelName,
     string msgType,
     string[] msgParams)
 {
     if (msgType == "slider_value")
     {
         if (!panelName.StartsWith("__"))
         {
             return;
         }
         string[] strArray = panelName.Split('|');
         if (int.Parse(strArray[1]) != this._widgetID)
         {
             return;
         }
         ColonyInfo colonyInfo = this.App.GameDatabase.GetColonyInfo(int.Parse(strArray[2]));
         if (colonyInfo == null)
         {
             return;
         }
         if (PlanetWidget.IsOutputRateSlider(panelName))
         {
             StarSystemDetailsUI.SetOutputRateNew(this.App, colonyInfo.OrbitalObjectID, panelName, msgParams[0]);
             StarSystemUI.SyncColonyDetailsControlNew(this.App.Game, this._rootPanel, colonyInfo.ID, this._widgetID, panelName);
         }
         if (strArray[0].Contains("partOverharvestSlider"))
         {
             colonyInfo.OverharvestRate = StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0]));
             this.App.GameDatabase.UpdateColony(colonyInfo);
             StarSystemUI.SyncColonyDetailsControlNew(this.App.Game, this._rootPanel, colonyInfo.ID, this._widgetID, panelName);
         }
         else if (strArray[0].Contains("partCivSlider"))
         {
             colonyInfo.CivilianWeight = StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0]));
             this.App.GameDatabase.UpdateColony(colonyInfo);
             StarSystemUI.SyncColonyDetailsControlNew(this.App.Game, this._rootPanel, colonyInfo.ID, this._widgetID, panelName);
         }
         else
         {
             if (!strArray[0].Contains("partPopSlider"))
             {
                 return;
             }
             int lockedVar = int.Parse(strArray[3]);
             Dictionary <int, float> ratios = new Dictionary <int, float>();
             foreach (ColonyFactionInfo faction in colonyInfo.Factions)
             {
                 ratios.Add(faction.FactionID, faction.CivPopWeight);
             }
             AlgorithmExtensions.DistributePercentages <int>(ref ratios, lockedVar, StarSystemDetailsUI.SliderValueToOutputRate(int.Parse(msgParams[0])));
             foreach (ColonyFactionInfo faction in colonyInfo.Factions)
             {
                 faction.CivPopWeight = ratios[faction.FactionID];
                 this.App.GameDatabase.UpdateCivilianPopulation(faction);
             }
             this.App.GameDatabase.UpdateColony(colonyInfo);
             StarSystemUI.SyncColonyDetailsControlNew(this.App.Game, this._rootPanel, colonyInfo.ID, this._widgetID, panelName);
         }
     }
     else
     {
         if (!(msgType == "slider_notched") || !panelName.StartsWith("__"))
         {
             return;
         }
         string[] strArray = panelName.Split('|');
         if (int.Parse(strArray[1]) != this._widgetID)
         {
             return;
         }
         ColonyInfo colonyInfo = this.App.GameDatabase.GetColonyInfo(int.Parse(strArray[2]));
         if (colonyInfo == null || !panelName.Contains("partTradeSlider"))
         {
             return;
         }
         PlanetWidget.UpdateTradeSliderNotchInfo(this.App, colonyInfo.ID, int.Parse(msgParams[0]));
     }
 }