void StarGameManagerRefChecker() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } }
void Start() { starGameManagerRef = StarGameManager.instance; if (starGameManagerRef == null) { workingSpeed = MoveSpeed; } FireJetsAnimString = "fireJets"; LeftRollAnimString = "leftRoll"; RightRollAnimString = "rightRoll"; FwdJetsAnimString = "fwdJets"; RevJetsAnimString = "revJets"; AboveJetsAnimString = "aboveJets"; BelowJetsAnimString = "belowJets"; XbuttonString = "360_X"; YbuttonString = "360_Y"; AbuttonString = "360_A"; BbuttonString = "360_B"; // AssignStageLimits(); // usingRespawnSpeedMultiplier = RespawnSpeedMultiplier; if (localSceneManagementRef != null) { StartCoroutine(LoadFromSo()); } }
void Start() { starGameManagerRef = StarGameManager.instance; if (parentCheck == null && checkTerminator != CheckTerminator.None) { if (checkTerminator == CheckTerminator.Grandfather) { parentCheck = gameObject.transform.parent.transform.parent.gameObject; } if (checkTerminator == CheckTerminator.Father) { parentCheck = gameObject.transform.parent.gameObject; } if (checkTerminator == CheckTerminator.ActorsParent) { parentCheck = starGameManagerRef.ActorsParent; } } if (UsingObject == null) { UsingObject = gameObject; } OnReenable(); }
void Start() { spawnEdgeValues = new Dictionary <string, float>(); starGameManagerRef = StarGameManager.instance; spawnManager = starGameManagerRef.SpawnManager; for (int i = 0; i < TileGroups.Count; i++) { SoTileMoverTileGroup clonedTileGroup = Instantiate(TileGroups[i]); TileGroups[i] = clonedTileGroup; } if (starGameManagerRef == null) { workingSpeed = moveSpeed; } if (PreBlastTilesAtInit) { PreBlastTiles(); // maybe mod this to work with only "orderOfTileGroups" // as it currently builds temp objects from everything that's listed in all tileMover groups } BeginBuildingTiles(); } //END START
private void Start() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } }
void Start() { starGameManagerRef = StarGameManager.instance; AssignPresetValues(); spawnDepthLength = System.Enum.GetValues(typeof(PresetDepth)).Length; spawnHorizLength = System.Enum.GetValues(typeof(PresetHoriz)).Length; spawnVertLength = System.Enum.GetValues(typeof(PresetVert)).Length; }
void StarGameManagerRefChecker() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; pauseAnimList = starGameManagerRef.PauseAnimList; } }
private void OnEnable() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } CreateExhausts(ActivateAtLaunch); }
// Use this for initialization void Start() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } min = 0; max = 100; }
void StargameManagerCheck() { if (starGameManagerRef == null) { if (StarGameManager.instance) { starGameManagerRef = StarGameManager.instance; } } }
void Start() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } // yChangeInit = followObjectY.transform.localPosition.y; yChangeInit = 0; // GroundHeight = starGameManagerRef.ShadowYObject.transform.position.y; }
void Start() { if (!StarGameManager.instance) { return; } starGameManagerRef = StarGameManager.instance; starUiManager = starGameManagerRef.UiManager; starGameManagerRef.uiCommunicate = gameObject.GetComponent <UiCommunicate>(); }
private IEnumerator TimedSelect(float duration, UnityEvent usedEvent) { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } yield return(new WaitForSeconds(duration)); if (pauseable && starGameManagerRef != null) { while (starGameManagerRef.GamePaused) { yield return(null); } } usedEvent.Invoke(); if (activeCoroutineCounter < Timeslist.Count) { RunNewCoroutine(); } else { switch (onFinish) { case OnFinish.Disable: gameObject.SetActive(false); break; case OnFinish.Restart: activeCoroutineCounter = 0; RunNewCoroutine(); break; case OnFinish.Nothing: break; case OnFinish.Destroy: Destroy(gameObject); break; default: break; } } }
void StarGameManagerChecker() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; if (starGameManagerRef != null) { entityCounts = starGameManagerRef.EntityCounts; SelectListType(); } } }
private void OnEnable() { // .006 if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } if (starGameManagerRef != null) { AdjustTrailRenderMultiplier(); } }
void AnimatorValueCheck() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } if (starGameManagerRef != null && Animator == null) { Animator = starGameManagerRef.UiManager.PerimeterBoxOutlineAnim; } }
void Start() { starGameManagerRef = StarGameManager.instance; centerCheck = starGameManagerRef.ActorsParent; initThresholdAppear = thresholdAppear; if (!starGameManagerRef.DistanceCheckResize.Contains(gameObject)) { starGameManagerRef.DistanceCheckResize.Add(gameObject); } AdjustDistanceCheckForResize(); }
void Start() { starGameManagerRef = StarGameManager.instance; foreach (GameObject picked in CannonDummies) { GameObject newCannon = Instantiate(Cannon) as GameObject; newCannon.transform.parent = picked.transform; newCannon.transform.localPosition = Vector3.zero; cannonList.Add(newCannon); newCannon.SetActive(true); picked.SetActive(false); } }
private void Start() { starGameManagerRef = StarGameManager.instance; XbuttonString = "360_X"; YbuttonString = "360_Y"; AbuttonString = "360_A"; BbuttonString = "360_B"; LBbuttonString = "360_LB"; RBbuttonString = "360_RB"; switch (joyButtonPress) { case JoyButtonPress.None: break; case JoyButtonPress.Global: usingButtonString = starGameManagerRef.usingButtonString; break; case JoyButtonPress.A: usingButtonString = AbuttonString; break; case JoyButtonPress.B: usingButtonString = BbuttonString; break; case JoyButtonPress.X: usingButtonString = XbuttonString; break; case JoyButtonPress.Y: usingButtonString = YbuttonString; break; case JoyButtonPress.LB: usingButtonString = LBbuttonString; break; case JoyButtonPress.RB: usingButtonString = RBbuttonString; break; } gazeSensor = gameObject.GetComponent <Sensor_RAM2>(); }
void Start() { if (StarGameManager.instance != null) { starGameManagerRef = StarGameManager.instance; } StartCoroutine(WarningShutdownCounter()); StartCoroutine(GlowTimer(GlowsAppearTimer)); StartCoroutine(TextAppearTimer()); StartCoroutine(AnimEndTimer()); TextObject.SetActive(false); if (Glows.Length != 0) { foreach (GameObject picked in Glows) { picked.SetActive(false); } } if (ToggleHeroVulnerability) { starGameManagerRef.starmanMode = true; } if (RotateObj != null) { spriteCycle = RotateObj.GetComponent <spriteCycle>(); } frontSprite = soWarningMessage.Front; frontGlowSprite = soWarningMessage.FrontGlow; sideSprite = soWarningMessage.Side; sideGlowSprite = soWarningMessage.SideGlow; topSprite = soWarningMessage.Top; topGlowSprite = soWarningMessage.TopGlow; rotateSprite = soWarningMessage.Rotate; FrontOrthographicObj.GetComponent <SpriteRenderer>().sprite = frontSprite; FrontGlowObj.GetComponent <SpriteRenderer>().sprite = frontGlowSprite; SideOrthographicObj.GetComponent <SpriteRenderer>().sprite = sideSprite; SideGlowObj.GetComponent <SpriteRenderer>().sprite = sideGlowSprite; TopOrthographicObj.GetComponent <SpriteRenderer>().sprite = topSprite; TopGlowObj.GetComponent <SpriteRenderer>().sprite = topGlowSprite; RotateObj.GetComponent <SpriteRenderer>().sprite = rotateSprite[0]; RotateObj.GetComponent <spriteCycle>().spriteNew = rotateSprite; }
void Start() { starGameManagerRef = StarGameManager.instance; if (gameObject.GetComponent <Text>()) { txt = gameObject.GetComponent <Text>(); } else { txtmesh = gameObject.GetComponent <TextMesh>(); useTextMesh = true; } }
private void OnEnable() { print("-- make child of caboose is active -- proving that this script is used somewhere"); if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } caboose = starGameManagerRef.Caboose; gameObject.transform.parent = caboose.transform; PoolListMembership poolListMembership = caboose.GetComponent <PoolListMembership>(); poolListMembership.disableChildren.Add(gameObject.transform); poolListMembership.unparentChildren.Add(gameObject.transform); }
void OnEnable() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } if (clipVolume == null) { if (starGameManagerRef.DrawVolume != null) { clipVolume = starGameManagerRef.DrawVolume.transform; } } thisTransform = transform; mtls = thisTransform.GetComponent <Renderer>().sharedMaterials; }
void Update() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } if (starGameManagerRef.GamePaused) { return; } transform.localScale = Vector3.Lerp(transform.localScale, EndSize, Speed * Time.deltaTime); if (transform.localScale.x <= EndSize.x + 0.03f) { gameObject.SetActive(false); } }
// NOTE - finalBoss cannons don't use any of the FireProjectile calls in here to actually fire private void Start() { starGameManagerRef = StarGameManager.instance; if (starGameManagerRef.HeroShip != null) { target = starGameManagerRef.HeroShip.transform; } else { target = gameObject.transform; } if (YawOffsetObject != null) { YawOffsetObject.transform.localPosition = YawOffsetPos; YawOffsetObject.transform.localRotation = Quaternion.Euler(YawOffsetRot); } }
void Update() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } if (TargetOverride == null) { if (starGameManagerRef != null) { TargetOverride = starGameManagerRef.HeroShip.transform; } } if (TargetOverride != null) { transform.LookAt(TargetOverride); } }
//void OnEnable() //{ // if (starGameManagerRef == null) // starGameManagerRef = StarGameManager.instance; // foreach (GameObject weapon in weapons) // { // weapon.SetActive(false); // } // for (int i = 0; i < starGameManagerRef.weaponInventoryList.Count; i++) // { // if (starGameManagerRef.weaponInventoryList[i] == starGameManagerRef.currentWeapon) // { // print("i is "+i); // print("master list is "+starGameManagerRef.weaponInventoryList[i]); // print("bullet is "+weapons[i]); // weapons[i].SetActive(true); // break; // } // } //} void OnEnable() { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } switch (starGameManagerRef.currentWeapon) { case "01_normal": useID = 0; break; case "02_shotgun": useID = 1; break; case "03_swirl": useID = 2; break; case "04_box": useID = 3; break; case "05_spread": useID = 4; break; case "06_side": useID = 5; break; case "07_vertical": useID = 6; break; case "08_ball": useID = 7; break; case "09_drill": useID = 8; break; case "10_scatter": useID = 9; break; case "11_lockon": useID = 10; break; case "12_charge": useID = 11; break; case "13_heatseeker": useID = 12; break; } weapons[useID].SetActive(true); // print("bullet is "+weapons[useID]); }
private void Start() { starGameManagerRef = StarGameManager.instance; uiManager = starGameManagerRef.UiManager; userTransform = starGameManagerRef.CameraHolder.transform; if (GetComponent <AirtapController2>()) { airtapController2 = GetComponent <AirtapController2>(); } if (UseStandardHighlightColor) { useHighlightColor = uiManager.StandardButtonHighlightColor; } else { useHighlightColor = HighlightColor; } if (HighlightOverride.GetComponent <Renderer>().material.HasProperty("_Color")) { material = HighlightOverride.GetComponent <Renderer>().material; origColor = material.color; canHighlight = true; } // if (WatchInactiveParent != null) if (!ForceIgnoreInactiveParent) { // detectedParentObject = gameObject.transform.parent.transform.gameObject; } if (UseBubbleSelectTimeForDwellWait) { useDwellWait = uiManager.BubbleSelectLoadTime; } else { useDwellWait = DwellWait; } if (DistanceThresholdOverride == 0) { DistanceThresholdOverride = starGameManagerRef.DistanceGrabThreshold; } if (UseActiveDelay) { if (ActiveDelayOverride == 0) { ActiveDelayOverride = uiManager.SensorActiveDelay; } StartCoroutine(DelayingSensorInitialize()); } else { SensorInitialized = true; } }
/* * private void Start() * { * * if (thisGameObject == null) * { * thisGameObject = gameObject; * } * * Material[] materials; * materials = thisGameObject.GetComponent<Renderer>().materials; * thisMaterial = materials[UseSubID]; * } */ // private IEnumerator TimedSelect(float duration, UnityEvent usedEvent) private IEnumerator TimedSelect(float duration, float changeDuration, Color currentColor, Color currentEmissive) { if (starGameManagerRef == null) { starGameManagerRef = StarGameManager.instance; } yield return(new WaitForSeconds(duration)); if (pauseable && starGameManagerRef != null) { while (starGameManagerRef.GamePaused) { yield return(null); } } // usedEvent.Invoke(); Color initColor = thisMaterial.color; Color initEmissive = thisMaterial.GetColor("_EmissionColor"); for (float i = 0.01f; i < changeDuration; i += 0.1f) { thisMaterial.SetColor("_Color", Color.Lerp(initColor, currentColor, i / changeDuration)); thisMaterial.SetColor("_EmissionColor", Color.Lerp(initEmissive, currentEmissive, i / changeDuration)); yield return(null); } if (activeCoroutineCounter < Timeslist.Count) { RunNewCoroutine(); } else { switch (onFinish) { case OnFinish.Disable: gameObject.SetActive(false); break; case OnFinish.Restart: activeCoroutineCounter = 0; RunNewCoroutine(); break; case OnFinish.Nothing: break; default: break; } } }
void Start() { starGameManagerRef = StarGameManager.instance; }