public void ApplyForce(StarController star, float distance, Vector3 direction) { if (star.IsDying || IsDying) { return; } float force = star.Mass / (Mathf.Pow(distance, 2)); Vector3 newPosition = this.transform.position + direction * force * GameManager.GRAVITY; if ((star.transform.position - newPosition).magnitude > (star.transform.position - this.transform.position).magnitude) { this.transform.position = star.transform.position; } else { this.transform.position = newPosition; } if (distance < radius / 4 && this.radius > star.radius) { star.Death(this); StartCoroutine(Eat(star)); return; } }