/// <summary> /// Creates a clone of this instance /// </summary> /// <returns>A clone of this instance</returns> public object Clone() { return(new BedOrChamber { Active = (float[])Active.Clone(), Standby = (float[])Standby.Clone(), Name = (Name != null) ? string.Copy(Name) : null, Heaters = (int[])Heaters.Clone() }); }
/// <summary> /// Creates a clone of this instance /// </summary> /// <returns>A clone of this instance</returns> public object Clone() { return(new Tool { Number = Number, Active = (float[])Active.Clone(), Standby = (float[])Standby.Clone(), Name = (Name != null) ? string.Copy(Name) : null, Filament = (Filament != null) ? string.Copy(Filament) : null, Fans = (int[])Fans.Clone(), Heaters = (int[])Heaters.Clone(), Mix = (float[])Mix.Clone(), Spindle = Spindle, Axes = Axes.Select(subAxes => (int[])subAxes.Clone()).ToList(), Offsets = (float[])Offsets.Clone() }); }