/* CONSTRUCTEUR */ protected AI(Map map, Vector2 origin, Vector2 position, Vector2 size, Rectangle hitbox, CreatureType type = CreatureType.pacific, float vigilance = 5, float tenacity = 8, float height = 0, bool solid = true, float speed = 1000) : base(map, origin, position, size, hitbox, type, height, solid) { this.speed = new Speed(speed); State = new StandardState(this); this.vigilance = vigilance; this.tenacity = tenacity; }
public Peach(ContentManager content, GraphicsDevice graphicsDevice) { Content = content; graphics = graphicsDevice; StandardSpriteSheet = content.Load <Texture2D>("Peach/StandardPeachSpriteSheet"); FireSpriteSheet = content.Load <Texture2D>("Peach/FirePeachSpriteSheet"); SuperSpriteSheet = content.Load <Texture2D>("Peach/SuperPeachSpriteSheet"); StarSpriteSheet = content.Load <Texture2D>("Peach/StarPeachSpriteSheet"); fireBallPink = content.Load <Texture2D>("FireBallPink"); fireBallStar = content.Load <Texture2D>("FireBallStar"); fireBall = content.Load <Texture2D>("FireBall"); KillGoomba = content.Load <SoundEffect>("Sound Effects/Stomp"); Sprite = new AvatarSprite(graphicsDevice); Sprite.InitializeSprite(StandardSpriteSheet, graphicsDevice, 6, 6); Sprite.SwitchAnimation(Constants.ZERO, 6); PowerUpState = new StandardState(new StandardState(null)); Checkable = true; ActionState = new IdleState(this); Sprite.Acceleration = new Vector2(Constants.ZERO, G); OnGround = true; frameCountA.frames = 100; // invincibility ~ 1.5 s @ 60 fps frameCountA.currentFrame = Constants.ZERO; frameCountA.enabled = false; Invincible = false; }
public static StandardState Select(string value) { StandardState standardState; value = Common.ToTitleCase(value); var sql = "SELECT rowid, * " + "FROM standardState " + "WHERE value = @1"; var dr = con.Select(sql, new List <object> { value }); if (dr.HasRows) { dr.Read(); standardState = GetObject(ref dr); dr.Close(); } else { standardState = new StandardState() { Value = value }; standardState.Save(); } return(standardState); }
private static StandardState GetObject(ref SqliteDataReader dr) { var standardState = new StandardState() { Id = Convert.ToInt64(dr["rowid"]), Value = dr["value"].ToString() }; return(standardState); }
public void StandardTransition(Peach peach) { var state = new StandardState(this); peach.PowerUpState = state; peach.SwitchToStandardSprite(); if (peach.ActionState is CrouchingState) { peach.ActionState = new IdleState(peach); peach.Sprite = PeachSpriteFactory.Instance.FactoryMethod(peach); } }
public void addState(BattleRoleData currentActionUnit, BattleRoleData propTargetUnit , StandardState state , SDConstants.AOEType aoeType = SDConstants.AOEType.None) { if (state.AimAtSelf) { propTargetUnit = currentActionUnit; } List <BattleRoleData> list = DealWithAOEAction(currentActionUnit, propTargetUnit, aoeType); for (int i = 0; i < list.Count; i++) { state.SimpleStartState(currentActionUnit, list[i]); } }
public static StandardState Select(long id) { StandardState standardState = null; var sql = "SELECT rowid, * " + "FROM standardState " + "WHERE rowid = @1"; var dr = con.Select(sql, new List <object> { id }); if (dr.HasRows) { dr.Read(); standardState = GetObject(ref dr); dr.Close(); } return(standardState); }
public void checkSpecialStr(string specialStr, string propid) { UseState = false; _state = new StandardState(propid); functionsWithoutState = new List <string>(); //state int lastTime = 0; List <StandardState.ChangeInRAL> ralList = new List <StandardState.ChangeInRAL>(); // string[] strings = specialStr.Split('|'); for (int i = 0; i < strings.Length; i++) { string[] tmp = strings[i].Split(':'); string fn = tmp[0]; string[] paramStr = tmp[1].Split(','); if (fn.Contains("add") && paramStr.Length > 1) { UseState = true; int time = SDDataManager.Instance.getInteger(paramStr[1]); lastTime = Mathf.Max(lastTime, time); int d = SDDataManager.Instance.getInteger(paramStr[0]); NumberData D = new NumberData(d); if (fn.Contains("_pc")) { D.dataTag = NumberData.DataType.percent; } // if (fn.Contains("HP")) { _state.ChangeInBarChart.HP = D; } else if (fn.Contains("MP")) { _state.ChangeInBarChart.MP = D; } else if (fn.Contains("TP")) { _state.ChangeInBarChart.TP = D; } } else if (fn.Contains("up_")) { UseState = true; int time = SDDataManager.Instance.getInteger(paramStr[1]); lastTime = Mathf.Max(lastTime, time); int d = SDDataManager.Instance.getInteger(paramStr[0]); NumberData D = new NumberData(d); if (fn.Contains("_pc")) { D.dataTag = NumberData.DataType.percent; } StandardState.ChangeInRAL cral; bool isad = ROHelp.CheckStringIsADElseST(fn.Split('_')[1] , out AttributeData ad, out StateTag st); if (isad) { cral = new StandardState.ChangeInRAL(D, ad); } else { cral = new StandardState.ChangeInRAL(D, st); } ralList.Add(cral); } else if (fn.Contains("debuff_")) { StateTag tag = ROHelp.STATE_TAG(fn.Split('_')[1]); if (fn.Split('_')[1].ToLower() == "random") { tag = (StateTag)(UnityEngine.Random.Range(0, (int)StateTag.End)); } _state.stateTag = tag; } else if (fn.Contains("stateDmg")) { UseState = true; int time = SDDataManager.Instance.getInteger(paramStr[1]); lastTime = Mathf.Max(lastTime, time); int d = SDDataManager.Instance.getInteger(paramStr[0]); NumberData D = new NumberData(d); if (fn.Contains("_pc")) { D.dataTag = NumberData.DataType.percent; } _state.ExtraDmg = D; } //其余转为直接影响列表 else { functionsWithoutState.Add(strings[i]); } } }
public StandardTransition <TTrigger> To(StandardState <TTrigger> to) { targetState = to; return(this); }
public StandardTransition <TTrigger> From(StandardState <TTrigger> from) { from.AddTransition(this); return(this); }
public void Awake() { standardState = new StandardState(this, GetComponent<CharacterController>()); floatingState = new FloatingState(this, GetComponent<Rigidbody>()); rockState = new RockState(this, GetComponent<Rigidbody>()); }
public void Awake() { standardState = new StandardState(this, GetComponent <CharacterController>()); floatingState = new FloatingState(this, GetComponent <Rigidbody>()); rockState = new RockState(this, GetComponent <Rigidbody>()); }
public void Remove(StandardState <TTrigger> state) { stateMachine.Remove(state); }
public void Add(StandardState <TTrigger> state) { stateMachine.Add(state); }
public InnerMachineState(StandardState <TTrigger> startState) { stateMachine = new StandardStateMachine <TTrigger>(startState); }