public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) { if (material.HasProperty("_Emission")) { material.SetColor("_EmissionColor", material.GetColor("_Emission")); } base.AssignNewShaderToMaterial(material, oldShader, newShader); if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/")) { StandardShaderGUI.SetupMaterialWithBlendMode(material, (StandardShaderGUI.BlendMode)material.GetFloat("_Mode")); } else { StandardShaderGUI.BlendMode blendMode = StandardShaderGUI.BlendMode.Opaque; if (oldShader.name.Contains("/Transparent/Cutout/")) { blendMode = StandardShaderGUI.BlendMode.Cutout; } else if (oldShader.name.Contains("/Transparent/")) { blendMode = StandardShaderGUI.BlendMode.Fade; } material.SetFloat("_Mode", (float)blendMode); this.DetermineWorkflow(MaterialEditor.GetMaterialProperties(new Material[] { material })); StandardShaderGUI.MaterialChanged(material, this.m_WorkflowMode); } }
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) { base.AssignNewShaderToMaterial(material, oldShader, newShader); if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/")) { return; } StandardShaderGUI.BlendMode blendMode = StandardShaderGUI.BlendMode.Opaque; if (oldShader.name.Contains("/Transparent/Cutout/")) { blendMode = StandardShaderGUI.BlendMode.Cutout; } else { if (oldShader.name.Contains("/Transparent/")) { blendMode = StandardShaderGUI.BlendMode.Fade; } } material.SetFloat("_Mode", (float)blendMode); this.DetermineWorkflow(ShaderUtil.GetMaterialProperties(new Material[] { material })); StandardShaderGUI.MaterialChanged(material, this.m_WorkflowMode); }
private void BlendModePopup() { EditorGUI.showMixedValue = this.blendMode.hasMixedValue; StandardShaderGUI.BlendMode blendMode = (StandardShaderGUI.BlendMode) this.blendMode.floatValue; EditorGUI.BeginChangeCheck(); blendMode = (StandardShaderGUI.BlendMode)EditorGUILayout.Popup(StandardShaderGUI.Styles.renderingMode, (int)blendMode, StandardShaderGUI.Styles.blendNames, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.m_MaterialEditor.RegisterPropertyChangeUndo("Rendering Mode"); this.blendMode.floatValue = (float)blendMode; } EditorGUI.showMixedValue = false; }
public static void SetupMaterialWithBlendMode(Material material, StandardShaderGUI.BlendMode blendMode) { switch (blendMode) { case StandardShaderGUI.BlendMode.Opaque: material.SetOverrideTag("RenderType", ""); material.SetInt("_SrcBlend", 1); material.SetInt("_DstBlend", 0); material.SetInt("_ZWrite", 1); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = -1; break; case StandardShaderGUI.BlendMode.Cutout: material.SetOverrideTag("RenderType", "TransparentCutout"); material.SetInt("_SrcBlend", 1); material.SetInt("_DstBlend", 0); material.SetInt("_ZWrite", 1); material.EnableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 2450; break; case StandardShaderGUI.BlendMode.Fade: material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", 5); material.SetInt("_DstBlend", 10); material.SetInt("_ZWrite", 0); material.DisableKeyword("_ALPHATEST_ON"); material.EnableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; break; case StandardShaderGUI.BlendMode.Transparent: material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", 1); material.SetInt("_DstBlend", 10); material.SetInt("_ZWrite", 0); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; break; } }