IEnumerator Shoot(int i, int offsets) { for (; i <= 360; i += offsets) { StandardFireFunctions.FireDegreeOffset(Instantiate(bullet, transform.position, transform.rotation), i); } yield return(new WaitForSeconds(burstTime)); }
IEnumerator Shoot(int i, int offsets) { for (; i <= 360; i += offsets) { StandardFireFunctions.FireDegreeOffset(Instantiate(bullet, transform.position, transform.rotation), i); } yield return(new WaitForSeconds(burstTime)); }