Example #1
0
        private void PrivateDrawDiceImage(SKCanvas thisCanvas, int value, SKRect thisRect)
        {
            StandardDiceGraphicsCP thisDice = new StandardDiceGraphicsCP();

            thisDice.NeedsToClear = false; // for this for sure
            thisDice.Location     = thisRect.Location;
            thisDice.UseSmallerBorders();
            thisDice.ActualWidthHeight = thisRect.Height;
            thisDice.Value             = value;
            thisDice.DrawDice(thisCanvas);
        }
Example #2
0
        private void DrawNoDice(SKCanvas canvas)
        {
            var textRect  = MainGraphics !.GetActualRectangle(0, 10, 107, 44);
            var thisPaint = MiscHelpers.GetTextPaint(SKColors.Aqua, MainGraphics.GetFontSize(27));

            canvas.DrawBorderText("No Dice", TextExtensions.EnumLayoutOptions.Center, TextExtensions.EnumLayoutOptions.Start, thisPaint, _borderTextPaint !, textRect);
            var lastRect = MainGraphics.GetActualRectangle(23, 59, 60, 60);
            var thisPen  = MiscHelpers.GetStrokePaint(SKColors.Red, 7); // i think 7 no matter what (?)

            canvas.DrawOval(lastRect, thisPen);
            StandardDiceGraphicsCP thisDice = new StandardDiceGraphicsCP();

            thisDice.Location     = new SKPoint(lastRect.Left + (lastRect.Size.Width / 4), lastRect.Top + (lastRect.Size.Height / 4));
            thisDice.NeedsToClear = false; // its this instead.
            var thisSize = MainGraphics.GetActualSize(new SKSize(34, 34));

            thisDice.ActualWidthHeight = thisSize.Height;
            thisDice.UseSmallerBorders();
            thisDice.Value = 6;
            thisDice.DrawDice(canvas);
            canvas.DrawLine(lastRect.Left + 10, lastRect.Top + 10, lastRect.Right - 10, lastRect.Bottom - 10, thisPen);
        }
Example #3
0
        public override void DrawImage(SKCanvas dc)
        {
            if (ActualHeight == 1)
            {
                return;
            }
            // anything that needs to be drawn for each space will be here.  if nothing is done, then will do nothing.
            if (Number == 0)
            {
                return;// because no number associated with it.  must have a number
            }
            if (Number == 10 || Number == 11)
            {
                throw new BasicBlankException("Can't have 10 or 11 for number");
            }
            if (Number < 1 || Number > 12)
            {
                throw new BasicBlankException("Number has to be between 2 and 12 but no 10 or 11");
            }
            // can be transparent and previous one (if removing space)
            if (ActualHeight != ActualWidth)
            {
                throw new BasicBlankException("Must be perfect squares for this game");
            }
            if (ActualWidth == 0 || ActualHeight == 0)
            {
                throw new BasicBlankException("Can't be 0 for the actual width or height");
            }
            var thisRect = GetMainRect();
            var newRect  = SKRect.Create(3, 3, thisRect.Width - 6, thisRect.Height - 6);

            if (Number != 2 && Number != 12)
            {
                if (WasPrevious == true)
                {
                    dc.DrawRect(thisRect, _yellowPaint);
                }
                else
                {
                    dc.DrawRect(thisRect, _whitePaint);
                }
                SKPaint otherTextPaint;
                if (MainColor.Equals(cs.Transparent) == false)
                {
                    // this means do a circle
                    dc.DrawOval(newRect, _borderPaint);
                    dc.DrawOval(newRect, MainPaint); // i think
                    otherTextPaint = MiscHelpers.GetTextPaint(SKColors.Aqua, newRect.Height * 1.2f);
                }
                else
                {
                    otherTextPaint = MiscHelpers.GetTextPaint(SKColors.Red, newRect.Height * 1.2f);
                }
                dc.DrawBorderText(Number.ToString(), TextExtensions.EnumLayoutOptions.Center, TextExtensions.EnumLayoutOptions.Center, otherTextPaint, _text1Paint, newRect);
                dc.DrawRect(thisRect, _borderPaint);
                return;
            }
            dc.DrawRect(thisRect, _grayPaint);
            StandardDiceGraphicsCP firstDice = new StandardDiceGraphicsCP();
            {
                var withBlock = firstDice;
                withBlock.Location          = new SKPoint(newRect.Location.X, newRect.Location.Y);
                withBlock.NeedsToClear      = false;
                withBlock.ActualWidthHeight = newRect.Height / 2.1f;
                withBlock.Value             = Number / 2;
                withBlock.UseSmallerBorders();
                if (WasPrevious == true)
                {
                    withBlock.FillColor = cs.Yellow;
                }
            }

            StandardDiceGraphicsCP secondDice = new StandardDiceGraphicsCP();

            {
                var withBlock1 = secondDice;
                withBlock1.Location          = new SKPoint(firstDice.Location.X + 3 + firstDice.ActualWidthHeight, firstDice.Location.Y + 3 + firstDice.ActualWidthHeight);
                withBlock1.NeedsToClear      = false;
                withBlock1.ActualWidthHeight = newRect.Height / 2.1f;
                withBlock1.Value             = Number / 2;
                withBlock1.UseSmallerBorders();
                if (WasPrevious == true)
                {
                    withBlock1.FillColor = cs.Yellow;
                }
            }
            firstDice.DrawDice(dc);
            secondDice.DrawDice(dc);
            if (MainColor.Equals(cs.Transparent) == false)
            {
                // this means do a circle
                dc.DrawOval(newRect, _borderPaint);
                dc.DrawOval(newRect, MainPaint); // i think
                SKPaint otherTextPaint;
                if (Number == 2)
                {
                    otherTextPaint = MiscHelpers.GetTextPaint(SKColors.Aqua, newRect.Height * 1.2f);
                }
                else
                {
                    otherTextPaint = MiscHelpers.GetTextPaint(SKColors.Aqua, newRect.Height * 0.7f);
                }
                dc.DrawBorderText(Number.ToString(), TextExtensions.EnumLayoutOptions.Center, TextExtensions.EnumLayoutOptions.Center, otherTextPaint, _text1Paint, newRect);
                dc.DrawRect(thisRect, _borderPaint);
                return;
            }
            dc.DrawRect(thisRect, _borderPaint);
        }