private void Awake() { _eatingModel = FindObjectOfType <EatingModel>(); _movingUpObjects = FindObjectOfType <MovingUpObjects>(); _inputController = FindObjectOfType <InputController>(); _staminaSlider = FindObjectOfType <StaminaSlider>(); _animatorsModel = FindObjectOfType <AnimatorsModel>(); _particlesController = FindObjectOfType <ParticlesController>(); _bossModel = FindObjectOfType <Boss>(); _coins = FindObjectOfType <Coins>(); }
private void Awake() { _staminaSlider = FindObjectOfType <StaminaSlider>(); _enemyEffects = FindObjectOfType <EnemyEffects>(); _uiController = FindObjectOfType <UIController>(); _winPanel = FindObjectOfType <WinPanelModel>(); _rotatingObject = FindObjectOfType <RotatingObject>(); _coinsModel = FindObjectOfType <Coins>(); _eatingModel = FindObjectOfType <EatingModel>(); _bossModel = FindObjectOfType <Boss>(); _staminaSlider.BasicStaminaOffMultiplyer = _staminaSlider.StaminaOffMultiplyer; }
//Player Prefs : BossesBeaten - Побито боссов(для того что бы в начале по порядку боссов пустить) private void Awake() { _bossModel = FindObjectOfType <Boss>(); _staminaSlider = FindObjectOfType <StaminaSlider>(); _rotatingObject = FindObjectOfType <RotatingObject>(); }
void Start() { playparticles = false; StaminaSliderInstance = this; }