string GetValues(int numberfplayers) { float stake = StakeController.GetStakeAmount(numberfplayers); float win = StakeController.GetWinAmount(numberfplayers); return(DisplayText(numberfplayers, stake, win)); }
public void Stake(int numberfplayers) { SetLoading(loading, form, back_button, true); User user = GlobalState.GetUser(); string token = GlobalState.GetToken(); StakeController.StakeForGame(numberfplayers, user, token, (response) => { walletBalance.text = $"WALLET BALANCE: N {response}"; //SetLoading(loading, form, back_button, false); SceneManager.LoadScene(sceneBuildIndex: lobbySceneIndex); }, (error) => { SetLoading(loading, failed, back_button, true); Debug.Log(error); } ); }