// Use this for initialization void Start() { sr = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); GameObject[] gos = GameObject.FindGameObjectsWithTag("Elevator"); foreach (GameObject go in gos) { StairsScript tempStairsScript = go.GetComponent <StairsScript>(); if (tempStairsScript.target == this) { origins.Add(tempStairsScript); } } audioSource = GetComponent <AudioSource>(); }
public void UnsetStairs(StairsScript stairsScript) { stairs.Remove(stairsScript); }
// STAIRS public void SetStairs(StairsScript stairsScript) { stairs.Add(stairsScript); }