Example #1
0
 public virtual void Move()
 {
     if (CheckParemeterInAnimator(m_strMove))
     {
         Logs.LogW("Can't do move animation.Don't have parameter " + m_strMove + " in Animator");
     }
     else
     {
         m_anim.SetBool(m_strMove, true);
     }
     transform.position = Vector2.MoveTowards(transform.position, m_Points[index].position, m_speed * Time.deltaTime * m_distanceMove);
     if (Vector2.Distance(transform.position, m_Points[index].position) < 0.1f)
     {
         if (CheckParemeterInAnimator(m_strMove))
         {
             Logs.LogW("Can't stop move animation.Don't have parameter " + m_strMove + " in Animator");
         }
         else
         {
             m_anim.SetBool(m_strMove, false);
         }
         //Look to center
         if (transform.position.x > Camera.main.transform.position.x)
         {
             transform.rotation = Quaternion.Euler(0, 180, 0);
         }
         if (transform.position.x < Camera.main.transform.position.x)
         {
             transform.rotation = Quaternion.Euler(0, 0, 0);
         }
         m_stage = StagesBoss.idle;
     }
 }
Example #2
0
    public virtual void idle()
    {
        isDoing = true;
        float elapsed = 0f;

        while (elapsed < timeDelay)
        {
            elapsed += Time.deltaTime;
        }
        m_stage = StagesBoss.skill;
        isDoing = false;
    }
Example #3
0
 public void EndAnimatioin()
 {
     if (CheckParemeterInAnimator(m_skills[SkillIndex]))
     {
         Logs.LogW("Can't end skill.Don't have parameter " + m_skills[SkillIndex] + " in Animator");
     }
     else
     {
         m_anim.SetBool(m_skills[SkillIndex], false);
         SkillIndex = Random.Range(0, m_skills.Count);
     }
     m_stage        = StagesBoss.move;
     index          = Random.Range(0, m_Points.Count);
     m_distanceMove = Vector2.Distance(transform.position, m_Points[index].position);
     isDoing        = false;
 }