public override DropManager.DropData GetDropData() { Stage_Level_activity activeData = GameLogic.Hold.BattleData.ActiveData; return(new DropManager.DropData { EquipProb = activeData.EquipProb }); }
public void Init(int index, Stage_Level_activity data, int allcount) { this.mIndex = index; this.mData = data; this.Text_ID.text = (this.mData.ID - 0x834).ToString(); bool flag = index < (allcount - 1); if (flag != this.dots.activeSelf) { this.dots.SetActive(flag); } }
public void Init(int index, Stage_Level_activity data) { this.mIndex = index; this.mData = data; bool unlock = data.Unlock; this.unlockobj.SetActive(unlock); this.lockobj.SetActive(!unlock); object[] args = new object[] { data.Difficult }; this.Text_Diff.text = Utils.FormatString("难度:{0}", args); object[] objArray2 = new object[] { data.LevelCondition }; this.Text_Unlock.text = Utils.FormatString("开启等级:{0}", objArray2); }