public override DropManager.DropData GetDropData()
    {
        Stage_Level_activity activeData = GameLogic.Hold.BattleData.ActiveData;

        return(new DropManager.DropData {
            EquipProb = activeData.EquipProb
        });
    }
    public void Init(int index, Stage_Level_activity data, int allcount)
    {
        this.mIndex       = index;
        this.mData        = data;
        this.Text_ID.text = (this.mData.ID - 0x834).ToString();
        bool flag = index < (allcount - 1);

        if (flag != this.dots.activeSelf)
        {
            this.dots.SetActive(flag);
        }
    }
Example #3
0
    public void Init(int index, Stage_Level_activity data)
    {
        this.mIndex = index;
        this.mData  = data;
        bool unlock = data.Unlock;

        this.unlockobj.SetActive(unlock);
        this.lockobj.SetActive(!unlock);
        object[] args = new object[] { data.Difficult };
        this.Text_Diff.text = Utils.FormatString("难度:{0}", args);
        object[] objArray2 = new object[] { data.LevelCondition };
        this.Text_Unlock.text = Utils.FormatString("开启等级:{0}", objArray2);
    }