Example #1
0
    void Start()
    {
        GameObject stageObject = GameObject.FindGameObjectWithTag("StageSwap");

        if (stageObject != null)
        {
            stageSwap = stageObject.GetComponent <StageSwapController> ();
        }
        source = this.GetComponent <AudioSource> ();
    }
Example #2
0
	// Use this for initialization
	void Start () 
	{
		base.ID = (int)IDList.ID.Cannon;
		_stageSwap = GameObject.FindGameObjectWithTag ("StageSwap").GetComponent<StageSwapController> ();
		_camera = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Camera2DFollow> ();
		_player = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerUserController> ();
		_playerPick = GameObject.FindGameObjectWithTag ("Player").GetComponent <PlayerPickup> ();
		_playerAC = GameObject.FindGameObjectWithTag ("Player").transform.FindChild("Sprite").GetComponent <Animator> ();
		_shotStart = this.gameObject.transform.FindChild ("BarrelEnd");
		_collider = this.gameObject.GetComponent<Collider2D> ();
		_aim = this.gameObject.transform.FindChild ("Aim").gameObject;
		_aim.SetActive (false);
		_sfxManager = GameObject.FindGameObjectWithTag ("SFXManager").GetComponent<SFXController> ();
	}
Example #3
0
    // Use this for initialization
    void Start()
    {
        _player         = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerUserController> ();
        _stageSwap      = GameObject.FindGameObjectWithTag("StageSwap").GetComponent <StageSwapController> ();
        _cameraTrans    = this.transform;
        _showingObjects = true;

        if (Targets.Length > 0)
        {
            _target = GetTargetPosition(Targets [_counter].position);
        }

        _stageSwap.LockSwap();
        _player.CanMove = false;
        StartCoroutine(InitialWait());
    }