public void PopCachePlayer(StageObject.COOP_MODE_TYPE coop_mode = StageObject.COOP_MODE_TYPE.NONE) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { int num = 0; Vector3 appearPosGuest = Vector3.get_zero(); if (MonoBehaviourSingleton <StageObjectManager> .I.boss != null) { appearPosGuest = MonoBehaviourSingleton <StageObjectManager> .I.boss._transform.get_position(); } if (cachePlayerID != 0 && !IsPlayerPop()) { num = cachePlayerID; cachePlayerID = 0; Player player = MonoBehaviourSingleton <StageObjectManager> .I.FindCache(num) as Player; if (player != null) { MonoBehaviourSingleton <StageObjectManager> .I.RemoveCacheObject(player); player.get_gameObject().SetActive(true); SetPlayerID(num); player.SetAppearPosGuest(appearPosGuest); if (coop_mode != 0) { player.SetCoopMode(coop_mode, clientId); } } } int i = 0; for (int count = cacheSubPlayerIDs.Count; i < count; i++) { num = cacheSubPlayerIDs[i]; Player player2 = MonoBehaviourSingleton <StageObjectManager> .I.FindCache(num) as Player; if (player2 != null) { MonoBehaviourSingleton <StageObjectManager> .I.RemoveCacheObject(player2); player2.get_gameObject().SetActive(true); player2.SetAppearPosGuest(appearPosGuest); if (coop_mode != 0) { player2.SetCoopMode(coop_mode, clientId); } } } cacheSubPlayerIDs.Clear(); } }
public static void SetCoopModeForAll(StageObject.COOP_MODE_TYPE coop_mode, int client_id) { if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { int i = 0; for (int count = MonoBehaviourSingleton <StageObjectManager> .I.objectList.Count; i < count; i++) { StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.objectList[i]; if (stageObject.coopMode != coop_mode) { stageObject.SetCoopMode(coop_mode, client_id); } } } }