// Update is called once per frame void Update() { if (!StageMgr.isStart) { return; } if (isFalling) { control.position += Time.deltaTime * Vector3.up * gravity * 20; if (isRight) { control.position += Time.deltaTime * Vector3.right * 0.4f; } if (isLeft) { control.position += Time.deltaTime * Vector3.left * 0.4f; } fallingTimer += Time.deltaTime; if (fallingTimer >= fallingTime) { //sm.Finish(); sm.LifeContol(); if (sm.lifeCount < 3) { sm.ResetPlayer(); } //UnityEngine.SceneManagement.SceneManager.LoadScene(1); } } else { SkyPos(); CameraPos(); RunAnimation(); ShadowAnimation(); transform.position += Vector3.forward * Time.deltaTime * playSpeed; //sm.CalcMeter(Time.deltaTime * playSpeed); if (!isMoveline) { if (Input.GetKeyDown(KeyCode.A)) { ControlLeft(); } if (Input.GetKeyDown(KeyCode.D)) { ControlRight(); } } else { sideMoveVal += Time.deltaTime * 6f; Vector3 moveVal = Vector3.Lerp(curVal, destVal, sideMoveVal); if (1.0f > sideMoveVal) { control.localPosition = new Vector3(moveVal.x, control.localPosition.y); } else { isMoveline = false; isLeft = false; control.localPosition = new Vector3(destVal.x, control.localPosition.y); camera.localPosition = camDestPos; } } if (!isDown && !isJump) { if (Input.GetKeyDown(KeyCode.S)) { isDown = true; character.sprite = etcSprite[3]; Invoke("ReleaseSlide", 0.3f); } } if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown(KeyCode.W)) { ControlJump(); } if (isJump) { JumpAnimtion(); jumpVal += gravity * Time.deltaTime; control.position += new Vector3(0, jumpPower + jumpVal) * Time.deltaTime * 52; if (control.position.y <= flat) { control.position = new Vector3(control.position.x, flat, control.position.z); isJump = false; } } if (isCrash) { crashTimer += Time.deltaTime; if (crashTimer >= crashTime) { isCrash = false; isResetPlayer = false; character.enabled = true; CancelInvoke("CrashEffect"); //sm.Finish(); playSpeed = sm.currentSpeed; } } } }