protected override void OnInitialize() { base.OnInitialize(); _stageMetrics = new StageMetrics(); var game = Game.ToBaseGame(); var beatmapLoader = game.FindSingleElement <BeatmapLoader>(); if (beatmapLoader != null) { beatmapLoader.BeatmapChanged += BeatmapLoader_BeatmapChanged; } }
protected override void OnInitialize() { base.OnInitialize(); _stageMetrics = new StageMetrics(); }