// Incrementa atributos do player com os valores de recursos do staff
    private void SetResourcesFromStaff(Staff_Data staffChosen)
    {
        candidates [0].resources.cash        += staffChosen.resources.cash;
        candidates [0].resources.corruption  += staffChosen.resources.corruption;
        candidates [0].resources.credibility += staffChosen.resources.credibility;
        candidates [0].resources.visibility  += staffChosen.resources.visibility;

        uiResources.UpdateValues();
    }
 private void StaffChosen()
 {
     for (int i = 0; i < uiCarousel.chosenList.Count; i++)
     {
         Staff_Data staffChosen = candidates [0].avaiableStaff [uiCarousel.chosenList [i]];
         SetResourcesFromStaff(staffChosen);
         candidates[0].hiredStaff.Add(staffChosen);
     }
     //uiCarousel.chosenList.Clear (); passado pra classe carousel
 }