Example #1
0
        public void Add(StackRecord stackRecord)
        {
            // referential integrity:
            //GetFactionById(stackRecord.FactionId.Value);

            Stacks.Add(stackRecord);
        }
Example #2
0
        private void DoPatrolAction()
        {
            var updatedStack = new StackRecord(_stackRecord, _stackRecord.LocationHex, new Status(UnitStatus.Patrol), new HaveOrdersBeenGivenThisTurn(true));

            _gameDataRepository.Update(updatedStack);
            Units.DoPatrolAction();
        }
Example #3
0
        internal void MoveTo(PointI locationToMoveTo)
        {
            var world = CallContext <World> .GetData("GameWorld");

            var cellToMoveTo = world.OverlandMap.CellGrid.GetCell(locationToMoveTo);
            var movementCost = Helpers.MovementCosts.GetCostToMoveInto(cellToMoveTo, MovementTypes, MovementPoints);

            foreach (var unit in Units)
            {
                var updatedStack = new StackRecord(_stackRecord, new LocationHex(locationToMoveTo));
                _gameDataRepository.Update(updatedStack);
                unit.SetSeenCells(LocationHex);

                //var newMovementPoints = unit.MovementPoints - movementCost.CostToMoveInto;
                //var unitRecord = gameDataRepository.GetUnitById(unit.Id);
                //var updatedUnit = new UnitRecord(updatedUnit, updatedUnit.Stackid, newMovementPoints);
                //gameDataRepository.Update(updatedUnit);
                //if (unit.MovementPoints <= 0.0f)
                //{
                //    unit.MovementPoints = 0.0f;
                //    updatedStack = new StackRecord(_stackRecord, _stackRecord.LocationHex, _stackRecord.Status, true);
                //    gameDataRepository.Update(updatedStack);
                //}
            }
        }
Example #4
0
 private void StackUpdated(object sender, StackRecord stackRecord)
 {
     if (stackRecord.Id == _stackRecord.Id)
     {
         _stackRecord = stackRecord;
     }
 }
Example #5
0
        internal void BeginTurn()
        {
            var ordersGiven  = Status == UnitStatus.Fortify || Status == UnitStatus.Patrol; // TODO: de-hardcode these, a persistent flag?
            var updatedStack = new StackRecord(_stackRecord, _stackRecord.LocationHex, _stackRecord.Status, new HaveOrdersBeenGivenThisTurn(ordersGiven));

            _gameDataRepository.Update(updatedStack);
        }
Example #6
0
        public void SetStatusToNone()
        {
            var updatedStack = new StackRecord(_stackRecord, _stackRecord.LocationHex, new Status(UnitStatus.None), new HaveOrdersBeenGivenThisTurn(false));

            _gameDataRepository.Update(updatedStack);
            Units.SetStatusToNone();
        }
Example #7
0
        public void Update(StackRecord stackRecord)
        {
            // referential integrity:
            //GetFactionById(stackRecord.FactionId.Value);

            Stacks.Update(stackRecord);
            StackUpdated?.Invoke(this, stackRecord);
        }
Example #8
0
        internal void SetStatusToNone()
        {
            var stackRecord  = _gameDataRepository.GetStackById(_unitRecord.StackId.Value);
            var updatedStack = new StackRecord(stackRecord, new Status(UnitStatus.None));

            _gameDataRepository.Update(updatedStack);
            //SetSeenCells(stackRecord.LocationHex.Value);
        }
Example #9
0
        internal void DoPatrolAction()
        {
            var stackRecord  = _gameDataRepository.GetStackById(_unitRecord.StackId.Value);
            var updatedStack = new StackRecord(stackRecord, new Status(UnitStatus.Patrol));

            _gameDataRepository.Update(updatedStack);

            _unitRecord = new UnitRecord(_unitRecord, new MovementPoints(0.0f));
            _gameDataRepository.Update(_unitRecord);
            //SetSeenCells(stackRecord.LocationHex.Value);
        }
Example #10
0
        internal void DoFortifyAction()
        {
            // TODO: increment defense by 1
            var stackRecord  = _gameDataRepository.GetStackById(_unitRecord.StackId.Value);
            var updatedStack = new StackRecord(stackRecord, new Status(UnitStatus.Fortify));

            _gameDataRepository.Update(updatedStack);

            _unitRecord = new UnitRecord(_unitRecord, new MovementPoints(0.0f));
            _gameDataRepository.Update(_unitRecord);
            //SetSeenCells(stackRecord.LocationHex.Value);
        }
Example #11
0
        public override void Execute()
        {
            var payload = ((PointI position, int unitId, Stacks stacks))Payload;

            var stackRecord        = new StackRecord(1, payload.position);
            var unitRecord         = new UnitRecord(payload.unitId, stackRecord.Id);
            var gameDataRepository = CallContext <GameDataRepository> .GetData("GameDataRepository");

            gameDataRepository.Add(stackRecord);
            gameDataRepository.Add(unitRecord);

            //var stacks = payload.stacks;
            //stacks.Add(stackRecord);
        }
Example #12
0
        public static World MakeWorld()
        {
            var gameConfigRepository = CallContext <GameConfigRepository> .GetData("GameConfigRepository");

            var gameDataRepository = CallContext <GameDataRepository> .GetData("GameDataRepository");

            var factionRecord = new FactionRecord(1, 0, 0); // barbarians

            gameDataRepository.Add(factionRecord);

            var stackRecord1 = new StackRecord(factionRecord.Id, new PointI(12, 9));

            gameDataRepository.Add(stackRecord1);
            var stackRecord2 = new StackRecord(factionRecord.Id, new PointI(15, 7));

            gameDataRepository.Add(stackRecord2);
            var stackRecord3 = new StackRecord(factionRecord.Id, new PointI(12, 9));

            gameDataRepository.Add(stackRecord3);

            var unitRecord1 = new UnitRecord(100, stackRecord1.Id); // test dude

            gameDataRepository.Add(unitRecord1);
            var unitRecord2 = new UnitRecord(1, stackRecord2.Id); // barbarian settlers

            gameDataRepository.Add(unitRecord2);
            var unitRecord3 = new UnitRecord(2, stackRecord3.Id); // barbarian spearmen

            gameDataRepository.Add(unitRecord3);

            var faction = new Faction(factionRecord.Id);
            var world   = new World(Constants.WORLD_MAP_COLUMNS, Constants.WORLD_MAP_ROWS, faction);

            CallContext <World> .SetData("GameWorld", world);

            world.AddSettlement(new PointI(12, 9), 1);
            var stack1 = new Stack(stackRecord1.Id);

            world.AddUnit(stack1);
            var stack2 = new Stack(stackRecord2.Id);

            world.AddUnit(stack2);
            var stack3 = new Stack(stackRecord3.Id);

            world.AddUnit(stack3);

            return(world);
        }
Example #13
0
        public Stack(int stackId)
        {
            _gameConfigCache = CallContext <GameConfigCache> .GetData("GameConfigCache");

            _gameDataRepository = CallContext <GameDataRepository> .GetData("GameDataRepository");

            _stackRecord = _gameDataRepository.GetStackById(stackId);
            var unitRecords = _gameDataRepository.GetUnitsByStackId(stackId);

            Units = new Units();
            foreach (var unitRecord in unitRecords)
            {
                Units.Add(new Unit(unitRecord.Id));
            }

            _gameDataRepository.StackUpdated += StackUpdated;
        }
Example #14
0
 public BlockProfileRecord(long Count = default, long Cycles = default, StackRecord StackRecord = default)
 {
     this.Count            = Count;
     this.Cycles           = Cycles;
     this.m_StackRecordRef = new ptr <StackRecord>(StackRecord);
 }
Example #15
0
        public void Stack_tests()
        {
            var stackRecord = new StackRecord(1, new PointI(12, 9));

            _repo.Add(stackRecord);
            var id = stackRecord.Id;

            stackRecord = _repo.GetStackById(id);
            var stacks = _repo.GetStacksByFactionId(1);

            Assert.AreEqual(id, stackRecord.Id);
            Assert.AreEqual(1, stackRecord.FactionId.Value);
            Assert.AreEqual(UnitStatus.None, stackRecord.Status.Value);
            Assert.AreEqual(false, stackRecord.HaveOrdersBeenGivenThisTurn.Value);
            Assert.AreEqual(3, stacks.Count);
            Assert.AreEqual(1, stacks[0].Id);
            Assert.AreEqual(2, stacks[1].Id);

            stacks = _repo.GetStacksByLocationHex(new PointI(12, 9));
            Assert.AreEqual(1, stacks.Count);
            Assert.AreEqual(3, stacks[0].Id);

            stacks = _repo.GetStacksByOrdersNotBeenGivenThisTurnAndFactionId(1);
            Assert.AreEqual(3, stacks.Count);
            Assert.AreEqual(1, stacks[0].Id);
            Assert.AreEqual(2, stacks[1].Id);
            Assert.AreEqual(3, stacks[2].Id);

            var updatedStack = new StackRecord(stackRecord, stackRecord.LocationHex, new Status(UnitStatus.Patrol), new HaveOrdersBeenGivenThisTurn(true));

            _repo.Update(updatedStack);
            stackRecord = _repo.GetStackById(id);
            Assert.AreEqual(1, stackRecord.FactionId.Value);
            Assert.AreEqual(new PointI(12, 9), stackRecord.LocationHex.Value);
            Assert.AreEqual(UnitStatus.Patrol, stackRecord.Status.Value);
            Assert.AreEqual(true, stackRecord.HaveOrdersBeenGivenThisTurn.Value);

            updatedStack = new StackRecord(stackRecord, new LocationHex(new PointI(10, 10)));
            _repo.Update(updatedStack);
            stackRecord = _repo.GetStackById(id);
            Assert.AreEqual(1, stackRecord.FactionId.Value);
            Assert.AreEqual(new PointI(10, 10), stackRecord.LocationHex.Value);
            Assert.AreEqual(UnitStatus.Patrol, stackRecord.Status.Value);
            Assert.AreEqual(true, stackRecord.HaveOrdersBeenGivenThisTurn.Value);

            updatedStack = new StackRecord(stackRecord, new Status(UnitStatus.Explore));
            _repo.Update(updatedStack);
            stackRecord = _repo.GetStackById(id);
            Assert.AreEqual(1, stackRecord.FactionId.Value);
            Assert.AreEqual(new PointI(10, 10), stackRecord.LocationHex.Value);
            Assert.AreEqual(UnitStatus.Explore, stackRecord.Status.Value);
            Assert.AreEqual(true, stackRecord.HaveOrdersBeenGivenThisTurn.Value);

            updatedStack = new StackRecord(stackRecord, new HaveOrdersBeenGivenThisTurn(false));
            _repo.Update(updatedStack);
            stackRecord = _repo.GetStackById(id);
            Assert.AreEqual(1, stackRecord.FactionId.Value);
            Assert.AreEqual(new PointI(10, 10), stackRecord.LocationHex.Value);
            Assert.AreEqual(UnitStatus.Explore, stackRecord.Status.Value);
            Assert.AreEqual(false, stackRecord.HaveOrdersBeenGivenThisTurn.Value);
        }