public static void FinishTrigger() { StackLevel currentStackLevel = GetCurrentLevel(); if (currentStackLevel == null || currentStackLevel.GetTrigersList() == null || currentStackLevel.GetTrigersList().Count == 0) { Debug.Log("Ooops! You want to finish trigger, but it is already finished"); } Trigger currentTrigger = currentStackLevel.GetCurrentTrigger(); Console.Write(currentTrigger.Name + " is finished", LogTypes.Triggers); currentStackLevel.RemoveTrigger(currentTrigger); currentStackLevel.IsActive = false; ResolveTriggers(currentTrigger.TriggerType); }
public static void FinishTrigger() { StackLevel currentStackLevel = GetCurrentLevel(); if (currentStackLevel.GetTrigersList().Count == 0) { Debug.Log("Ooops, you want to finish trigger, but new empty level of stack was created!"); } Trigger currentTrigger = currentStackLevel.GetCurrentTrigger(); Console.Write(currentTrigger.Name + " is finished", LogTypes.Triggers); currentStackLevel.RemoveTrigger(currentTrigger); currentStackLevel.IsActive = false; ResolveTriggers(currentTrigger.TriggerType); }