public bool Validate(StackInputData data) { return(ValidateEntityTwoHanded(data.SlotTo, data.EntitySource) && ValidateEntityOneHanded(data.SlotTo, data.EntitySource)); }
public bool Validate(StackInputData data) { return(InStackDenied(data.ToInventory) && InStackDenied(data.FromInventory)); }
// stack denied in Dummy public bool Validate(StackInputData data) => data.ToInventory != _dummy.DataInventory;
public bool Validate(StackInputData data) { return(MoveOnlyIntoGroup(data)); }