protected virtual void Update() { _stateMachine.Update(); _anim.SetBool("Walking", _navAgent.speed > 0.0f ? true : false); if (_navAgent.remainingDistance <= _navAgent.stoppingDistance) { _navAgent.speed = 0.0f; } else { _navAgent.speed = _speed; } }
protected override void OnUpdate(TimeSpan time) { base.OnUpdate(time); _fsm.Update(time); }