// // Starts the test. // internal static Action Run() { for (int i = 0; i < EVENTS; i++) { es[i] = new StSynchronizationEvent(false, 200); } for (int i = 0; i < ACQUIRERS; i++) { new Acquirer().Start(i, "a #" + i); } for (int i = 0; i < RELEASERS; i++) { new Releaser().Start(i, "r #" + i); } Action stop = () => { shutdown.Set(); done.WaitOne(); long rels = 0; for (int i = 0; i < RELEASERS; i++) { rels += releases[i]; } long acqs = 0; for (int i = 0; i < ACQUIRERS; i++) { acqs += acquires[i]; } VConsole.WriteLine("+++ Total: rels = {0}, acqs = {1}, smash = {2}", rels, acqs, smashed); }; return(stop); }
// // Starts the test. // internal static Action Run() { for (int i = 0; i < EVENTS; i++) { es[i] = new StSynchronizationEvent(false, 200); } for (int i = 0; i < ACQUIRERS; i++) { new Acquirer().Start(i, "a #" + i); } for (int i = 0; i < RELEASERS; i++) { new Releaser().Start(i, "r #" + i); } Action stop = () => { shutdown.Set(); done.WaitOne(); long rels = 0; for (int i = 0; i < RELEASERS; i++) { rels += releases[i]; } long acqs = 0; for (int i = 0; i < ACQUIRERS; i++) { acqs += acquires[i]; } VConsole.WriteLine("+++ Total: rels = {0}, acqs = {1}, smash = {2}", rels, acqs, smashed); }; return stop; }