Example #1
0
 // Event Handlers
 protected override void OnClick(EventArgs e)
 {
     SquareClicked.Invoke(this);
 }
Example #2
0
        public async override void _Ready()
        {
            bool gameRunning = true;

            Board            = new Board();
            Board.Checkmate += winner =>
            {
                gameRunning = false;

                GD.Print($"Checkmate! {winner} wins.");
                Checkmate?.Invoke(winner);
            };
            Board.Stalemate += () =>
            {
                gameRunning = false;

                GD.Print("Stalemate!");
                Stalemate?.Invoke();
            };

            UI = GetNode <UI>("UI");

            var squares = GetNode <Control>("Squares");
            var colour  = Piece.Colour.Black;

            for (int i = 0; i < Board.Size; i++)
            {
                for (int j = 0; j < Board.Size; j++)
                {
                    var square = new SquareNode(this, colour, new Position(j, i));
                    square.Clicked += position =>
                    {
                        SquareClicked?.Invoke(position);
                    };
                    Squares[j, i] = square;
                    squares.AddChild(square);

                    colour = colour.Opposite();
                }
                colour = colour.Opposite();
            }

            // WhitePlayer = new HumanPlayer(this, Piece.Colour.White);
            //BlackPlayer = new HumanPlayer(this, Piece.Colour.Black);

            //WhitePlayer = new RandomPlayer(this, Piece.Colour.White);
            //BlackPlayer = new RandomPlayer(this, Piece.Colour.Black);

            //WhitePlayer = new AIPlayer(this, Piece.Colour.White);
            // BlackPlayer = new AIPlayer(this, Piece.Colour.Black);

            var drawer = new PieceDrawer(this);

            squares.AddChild(drawer);

            CurrentPlayer = Piece.Colour.White;
            while (true)
            {
                LegalMoves = Board.GetMoves(CurrentPlayer).ToHashSet();
                if (!gameRunning)
                {
                    break;
                }

                var move = await Current.GetMoveAsync();

                await Task.Delay(10);

                GD.Print($"{CurrentPlayer} wants to move {move}");
                await Task.Run(() => Board.DoMove(move, p => Current.Promote(p).Result));

                drawer.Update();

                CurrentPlayer = CurrentPlayer.Opposite();
            }
        }