private void SquadEditorUpdate() { if (!Input.GetMouseButton(0)) { return; } if (cursorInfo.transform != null && UICamera.hoveredObject == null) { tile = cursorInfo.transform.GetComponent <Tile>(); if (tile != null) { //TODO: Allow multiple altitudes OR just make a damn lookup table. if (chosenSquadType.staticData.altitude != tile.node.terrain.staticData.altitude) { return; } if (tile.node.obstruction == null) { SquadInstance.Create(tile.node, chosenSquadType); } else if (tile.node.obstruction.GetComponent <SquadInstance>().type != chosenSquadType) { SquadInstance.Replace(tile.node.obstruction.GetComponent <SquadInstance>(), chosenSquadType); } } } }
void generateNodes() { //Debug.Log( width ); //Debug.Log( length ); TerrainType terra = TypeContainer <TerrainType> .get("Plain"); //Debug.Log( "TERRAIN TYPE OF TERRA IS " + terra.staticDataame ); Node n; for (int x = 0; x < width; x++) { for (int z = 0; z < length; z++) { n = new Node(terra, new Vector3(x, 0f, z)); nodes[x, z] = n; } } for (int x = 0; x < width; x++) { for (int z = 0; z < length; z++) { n = getNodeUnsafely(x, z); n.AssignEdges(); n.terrain.autoWall(); if (z == 0 || z == length - 1) { SquadInstance.Create(getNodeUnsafely(x, z), TypeContainer <SquadType> .get("placeholder squad")); } } } }