Example #1
0
    private static void on_server_upload_session_started()
    {
        int evalSID = Convert.ToInt32(SqlitePreferences.Select("evaluatorServerID"));

        try {
            ChronojumpServer myServer = new ChronojumpServer();
            LogB.Information(myServer.ConnectDatabase());

            int state = (int)Constants.ServerSessionStates.UPLOADINGSESSION;
            //create ServerSession based on Session currentSession
            ServerSession serverSession = new ServerSession(currentSession, evalSID, progName + " " + progVersion,
                                                            UtilAll.GetOS(), DateTime.Now, state);

            //if uploading session for first time
            if (currentSession.ServerUniqueID == Constants.ServerUndefinedID)
            {
                //upload ServerSession
                int idAtServer = myServer.UploadSession(serverSession);

                //update session currentSession (serverUniqueID) on client database
                currentSession.ServerUniqueID = idAtServer;
                SqliteSession.UpdateServerUniqueID(currentSession.UniqueID, currentSession.ServerUniqueID);
            }

            state = (int)Constants.ServerSessionStates.UPLOADINGDATA;
            myServer.UpdateSession(currentSession.ServerUniqueID, state);

            sessionUploadPersonData.testTypes = "";
            string testTypesSeparator = "";
            sessionUploadPersonData.sports = "";
            string sportsSeparator = "";

            //upload persons (updating also person.serverUniqueID locally)
            ArrayList persons = SqlitePersonSession.SelectCurrentSessionPersons(
                serverSession.UniqueID,
                false);                         //means: do not returnPersonAndPSlist

            Constants.UploadCodes uCode;
            ArrayList             notToUpload = SqlitePersonSessionNotUpload.SelectAll(currentSession.UniqueID);

            //store in variable for updating progressBar from other thread
            progressBarPersonsNum = persons.Count - notToUpload.Count;

            foreach (Person p in persons)
            {
                Person person = p;

                //do not continue with this person if has been banned to upload
                if (Util.FoundInArrayList(notToUpload, person.UniqueID.ToString()))
                {
                    continue;
                }

                PersonSession ps = SqlitePersonSession.Select(person.UniqueID, currentSession.UniqueID);

                //check person if exists
                if (person.ServerUniqueID != Constants.ServerUndefinedID)
                {
                    uCode = Constants.UploadCodes.EXISTS;
                }
                else
                {
                    uCode = Constants.UploadCodes.OK;

                    person = serverUploadPerson(myServer, person, serverSession.UniqueID);
                }

                //if sport is user defined, upload it
                //and when upload the person, do it with new sportID
                Sport sport = SqliteSport.Select(false, ps.SportID);
                //but record old sport ID because locally will be a change in serverUniqueID
                //(with slite update)
                //but local sport has not to be changed
                int sportUserDefinedLocal = -1;

                if (sport.UserDefined)
                {
                    sportUserDefinedLocal = sport.UniqueID;

                    //this will be uploaded
                    int newSport = myServer.UploadSport(sport);
                    if (newSport != -1)
                    {
                        ps.SportID = newSport;
                        sessionUploadPersonData.sports += sportsSeparator + sport.Name;
                        sportsSeparator = ", ";
                    }
                }

                //a person can be in the database for one session,
                //but maybe now we add jumps from another session and we should add an entry at personsession
                serverUploadPersonSessionIfNeeded(myServer, person.ServerUniqueID,
                                                  currentSession.ServerUniqueID, ps, sportUserDefinedLocal);

                //other thread updates the gui:
                sessionUploadPersonData.person     = person;
                sessionUploadPersonData.personCode = uCode;

                //upload jumps
                int countU = 0;
                int countE = 0;
                int countS = 0;

                string [] jumps = SqliteJump.SelectJumps(false, currentSession.UniqueID, person.UniqueID, "", "",
                                                         Sqlite.Orders_by.DEFAULT, -1);
                Sqlite.Open();
                foreach (string myJump in jumps)
                {
                    string [] js = myJump.Split(new char[] { ':' });
                    //select jump
                    Jump test = SqliteJump.SelectJumpData(Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;

                    //if test is not simulated and has not been uploaded,
                    //see if it's type is not predefined and is not in the database
                    //then upload it first
                    if (test.Simulated == 0)
                    {
                        //upload jumpType if is user defined and doesn't exists in server database
                        //JumpType type = new JumpType(test.Type);
                        JumpType type = SqliteJumpType.SelectAndReturnJumpType(test.Type, true);
                        if (!type.IsPredefined)
                        {
                            //Console.WriteLine("USER DEFINED TEST: " + test.Type);
                            //
                            //this uploads the new type, as it's user created, it will be like this
                            //eg: for user defined jumpType: "supra" of evaluatorServerID: 9
                            //at server will be "supra-9"
                            //then two problems get solved:
                            //1.- every evaluator that uploads a type will have a different name
                            //than other evaluator uploading a type that is named the same but could be different
                            //(one can think that "supra" is another thing
                            //2- when the same evaluator upload some supra's, only a new type is created

                            //test.Type = myServer.UploadJumpType(type, evalSID);
                            //int testType = (int) Constants.TestTypes.JUMP;
                            //string insertedType = myServer.UploadTestType(Constants.TestTypes.JUMP, type, evalSID);
                            //string insertedType = myServer.UploadTestType(testType, type, evalSID);
                            string insertedType = myServer.UploadJumpType(type, evalSID);
                            if (insertedType != "-1")
                            {
                                //record type in test (with the "-7" if it's done by evaluator 7)
                                test.Type = insertedType;

                                //show user uploaded type (without the "-7")
                                sessionUploadPersonData.testTypes += testTypesSeparator + type.Name;
                                testTypesSeparator = ", ";
                            }

                            //test.Type in the server will have the correct name "supra-9"
                        }
                    }

                    //upload... (if not because of simulated or uploaded before, report also the user)
                    uCode = serverUploadTest(myServer, Constants.TestTypes.JUMP, Constants.JumpTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.jumpsU = countU;
                sessionUploadPersonData.jumpsE = countE;
                sessionUploadPersonData.jumpsS = countS;

                //upload jumpsRj
                countU = 0;
                countE = 0;
                countS = 0;

                string [] jumpsRj = SqliteJumpRj.SelectJumps(false, currentSession.UniqueID, person.UniqueID, "", "");
                Sqlite.Open();
                foreach (string myJump in jumpsRj)
                {
                    string [] js = myJump.Split(new char[] { ':' });
                    //select jump
                    JumpRj test = SqliteJumpRj.SelectJumpData(Constants.JumpRjTable, Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;

                    if (test.Simulated == 0)
                    {
                        JumpType type = SqliteJumpType.SelectAndReturnJumpRjType(test.Type, true);
                        if (!type.IsPredefined)
                        {
                            string insertedType = myServer.UploadJumpRjType(type, evalSID);
                            if (insertedType != "-1")
                            {
                                test.Type = insertedType;
                                sessionUploadPersonData.testTypes += testTypesSeparator + type.Name;
                                testTypesSeparator = ", ";
                            }
                        }
                    }

                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.JUMP_RJ, Constants.JumpRjTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.jumpsRjU = countU;
                sessionUploadPersonData.jumpsRjE = countE;
                sessionUploadPersonData.jumpsRjS = countS;

                //upload runs
                countU = 0;
                countE = 0;
                countS = 0;

                string [] runs = SqliteRun.SelectRuns(false, currentSession.UniqueID, person.UniqueID, "",
                                                      Sqlite.Orders_by.DEFAULT, -1);

                Sqlite.Open();
                foreach (string myRun in runs)
                {
                    string [] js = myRun.Split(new char[] { ':' });
                    //select run
                    Run test = SqliteRun.SelectRunData(Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;

                    if (test.Simulated == 0)
                    {
                        RunType type = SqliteRunType.SelectAndReturnRunType(test.Type, true);
                        if (!type.IsPredefined)
                        {
                            string insertedType = myServer.UploadRunType(type, evalSID);
                            if (insertedType != "-1")
                            {
                                test.Type = insertedType;
                                sessionUploadPersonData.testTypes += testTypesSeparator + type.Name;
                                testTypesSeparator = ", ";
                            }
                        }
                    }

                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.RUN, Constants.RunTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.runsU = countU;
                sessionUploadPersonData.runsE = countE;
                sessionUploadPersonData.runsS = countS;

                //upload runs intervallic
                countU = 0;
                countE = 0;
                countS = 0;

                string [] runsI = SqliteRunInterval.SelectRuns(false, currentSession.UniqueID, person.UniqueID, "");
                Sqlite.Open();
                foreach (string myRun in runsI)
                {
                    string [] js = myRun.Split(new char[] { ':' });
                    //select run
                    RunInterval test = SqliteRunInterval.SelectRunData(Constants.RunIntervalTable, Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;

                    if (test.Simulated == 0)
                    {
                        RunType type = SqliteRunIntervalType.SelectAndReturnRunIntervalType(test.Type, true);
                        if (!type.IsPredefined)
                        {
                            string insertedType = myServer.UploadRunIntervalType(type, evalSID);
                            if (insertedType != "-1")
                            {
                                test.Type = insertedType;
                                sessionUploadPersonData.testTypes += testTypesSeparator + type.Name;
                                testTypesSeparator = ", ";
                            }
                        }
                    }
                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.RUN_I, Constants.RunIntervalTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.runsIU = countU;
                sessionUploadPersonData.runsIE = countE;
                sessionUploadPersonData.runsIS = countS;

                //upload reaction times
                countU = 0;
                countE = 0;
                countS = 0;

                string [] rts = SqliteReactionTime.SelectReactionTimes(false, currentSession.UniqueID, person.UniqueID,
                                                                       Sqlite.Orders_by.DEFAULT, -1);

                Sqlite.Open();
                foreach (string myRt in rts)
                {
                    string [] js = myRt.Split(new char[] { ':' });
                    //select rt
                    ReactionTime test = SqliteReactionTime.SelectReactionTimeData(Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;
                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.RT, Constants.ReactionTimeTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.rtsU = countU;
                sessionUploadPersonData.rtsE = countE;
                sessionUploadPersonData.rtsS = countS;

                //upload pulses
                countU = 0;
                countE = 0;
                countS = 0;

                string [] pulses = SqlitePulse.SelectPulses(false, currentSession.UniqueID, person.UniqueID);
                Sqlite.Open();
                foreach (string myPulse in pulses)
                {
                    string [] js = myPulse.Split(new char[] { ':' });
                    //select pulse
                    Pulse test = SqlitePulse.SelectPulseData(Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;
                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.PULSE, Constants.PulseTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.pulsesU = countU;
                sessionUploadPersonData.pulsesE = countE;
                sessionUploadPersonData.pulsesS = countS;

                //upload multiChronopic
                countU = 0;
                countE = 0;
                countS = 0;

                string [] mcs = SqliteMultiChronopic.SelectTests(false, currentSession.UniqueID, person.UniqueID);
                Sqlite.Open();
                foreach (string mc in mcs)
                {
                    string [] js = mc.Split(new char[] { ':' });
                    //select mc
                    MultiChronopic test = SqliteMultiChronopic.SelectMultiChronopicData(Convert.ToInt32(js[1]), true);                     //uniqueID
                    //fix it to server person, session keys
                    test.PersonID  = person.ServerUniqueID;
                    test.SessionID = currentSession.ServerUniqueID;
                    //upload...
                    uCode = serverUploadTest(myServer, Constants.TestTypes.MULTICHRONOPIC, Constants.MultiChronopicTable, test);

                    if (uCode == Constants.UploadCodes.OK)
                    {
                        countU++;
                    }
                    else if (uCode == Constants.UploadCodes.EXISTS)
                    {
                        countE++;
                    }
                    else                     //SIMULATED
                    {
                        countS++;
                    }
                }
                Sqlite.Close();

                //other thread updates the gui:
                sessionUploadPersonData.mcsU = countU;
                sessionUploadPersonData.mcsE = countE;
                sessionUploadPersonData.mcsS = countS;

                needUpdateServerSession = true;
                while (needUpdateServerSession)
                {
                    //wait until data is printed on the other thread
                }
            }

            state = (int)Constants.ServerSessionStates.DONE;
            //myServer.UpdateSession(currentSession.ServerUniqueID, (ServerSessionStates)  Constants.ServerSessionStates.DONE);
            myServer.UpdateSession(currentSession.ServerUniqueID, state);

            LogB.Information(myServer.DisConnectDatabase());
        } catch {
            //other thread updates the gui:
            serverSessionError = true;
        }
    }