public ScriptExecutionService( SqLiteDataContext Context, ILogger <ScriptExecutionService> Logger, IConfiguration Configuration, IScriptService ScriptService) { _context = Context; _logger = Logger; _configuration = Configuration; _scriptService = ScriptService; }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env, SqLiteDataContext context) { context.Database.Migrate(); app.UseRouting(); app.UseSerilogRequestLogging(); // global cors policy app.UseCors(x => x .AllowAnyOrigin() .AllowAnyMethod() .AllowAnyHeader()); app.UseAuthentication(); app.UseAuthorization(); app.UseEndpoints(endpoints => endpoints.MapControllers()); }
public ActionResult CreateGame(CreateGameModel model) { if (!ModelState.IsValid) { return(View(model)); } using (var db = new SqLiteDataContext()) { Visit v = new Visit() { GameName = model.GameId, IpAddress = GetUser_IP(), Time = DateTime.Now, Pass = model.Password, UserName = model.Player1 }; db.Visits.Add(v); db.SaveChanges(); } var kernel = new StandardKernel(new CoreModule()); var game = kernel.Get <GameBoard>(); try { game.DeleteOldGames(); game.CreateGame(new List <string>() { model.Player1 }, model.GameId, model.Password); return(RedirectToAction("ConnectToGame", "angular/app", new { UserName = model.Player1, GameId = model.GameId, GameGuid = game.GetGuid(model.GameId) })); } catch (Exception) { ModelState.AddModelError("", "Не удалось создать игру. Возможно имя совпадает с уже существующей игрой"); return(View(model)); } }
public UserService(SqLiteDataContext Context) { _context = Context; }
public ScriptService(SqLiteDataContext Context) { _context = Context; }