public override void Start() { anim = GetComponent <Animator> (); rb2D = GetComponent <Rigidbody2D>(); soundsource = GetComponent <AudioSource>(); Pl = GameObject.FindWithTag("Player"); mur = Pl.gameObject.GetComponent <Player> (); Spw = GameObject.FindWithTag("SpawnObj"); Spw_Script = Spw.gameObject.GetComponent <Spawner>(); bloodsp = Resources.Load("Enemies/blood") as GameObject; dmgToWall = Resources.Load("WallDamage") as GameObject; vida = 500.0f; walkingTime = 1.5f; Pont = 100.0f; attack = 40.0f; atkSpeed = 0f; moving = true; pAtacar = true; Direction = 0; enemyPress = 20; isSlowed = false; if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(0.0f, 5f); } else { StartingSpeed.Set(0.0f, 10.0f); } speed = StartingSpeed; Spw_Script.setPress(enemyPress); }
public override void Start() { anim = GetComponent <Animator>(); rb2D = GetComponent <Rigidbody2D>(); soundsource = GetComponent <AudioSource>(); Pl = GameObject.FindWithTag("Player"); mur = Pl.gameObject.GetComponent <Player>(); Spw = GameObject.FindWithTag("SpawnObj"); Spw_Script = Spw.gameObject.GetComponent <Spawner>(); bloodsp = Resources.Load("Enemies/blood") as GameObject; vida = 80.0f; attack = 100.0f; Pont = 50.0f; enemyPress = 10; isSlowed = false; moving = true; if (Application.platform == RuntimePlatform.Android) { StartingSpeed.Set(0.0f, 8f); } else { StartingSpeed.Set(0.0f, 45.0f); } speed = StartingSpeed; Spw_Script.setPress(enemyPress); }