public void Initialize() { this.eTile = SpriteTile.SPRITE_TILE_MODE.STM_MIN; this.szMaterial = string.Empty; this.rUVs = new Rect(0f, 0f, 1f, 1f); this.bytButtonCount = 0; this.m_bPattern = false; this.styleName = string.Empty; }
public void Set(UIBaseInfoLoader baseInfoLoader) { this.eTile = baseInfoLoader.eTile; this.szMaterial = baseInfoLoader.szMaterial; this.rUVs = baseInfoLoader.rUVs; this.bytButtonCount = baseInfoLoader.bytButtonCount; this.m_bPattern = baseInfoLoader.m_bPattern; this.styleName = baseInfoLoader.styleName; }
public void SetSpriteTile(SpriteTile.SPRITE_TILE_MODE eMode, float fTileWidth, float fTileHeight) { this.m_sprTile.m_eTileMode = eMode; this.m_sprTile.m_fTileWidth = fTileWidth; this.m_sprTile.m_fTileHeight = fTileHeight; this.m_sprTile.MakeVariables(); if (this.m_spriteMesh != null) { this.m_spriteMesh.vertices = this.m_sprTile.m_v3Vertices; this.m_spriteMesh.uvs = this.m_sprTile.m_v2UVs; this.m_spriteMesh.faces = this.m_sprTile.m_siFaces; this.m_spriteMesh.colors = this.m_sprTile.m_crColors; ((SpriteMesh)this.m_spriteMesh).UpdateMesh(); } this.Init(); }
public void SetSpriteTile(SpriteTile.SPRITE_TILE_MODE eTileMode, float fTileWidth, float fTileHeight) { this.m_eTileMode = eTileMode; this.m_fTileWidth = fTileWidth; this.m_fTileHeight = fTileHeight; }
public SpriteTile() { this.m_eTileMode = SpriteTile.SPRITE_TILE_MODE.STM_MIN; this.m_fTileWidth = 0f; this.m_fTileHeight = 0f; }