public void Initialize()
 {
     this.eTile          = SpriteTile.SPRITE_TILE_MODE.STM_MIN;
     this.szMaterial     = string.Empty;
     this.rUVs           = new Rect(0f, 0f, 1f, 1f);
     this.bytButtonCount = 0;
     this.m_bPattern     = false;
     this.styleName      = string.Empty;
 }
 public void Set(UIBaseInfoLoader baseInfoLoader)
 {
     this.eTile          = baseInfoLoader.eTile;
     this.szMaterial     = baseInfoLoader.szMaterial;
     this.rUVs           = baseInfoLoader.rUVs;
     this.bytButtonCount = baseInfoLoader.bytButtonCount;
     this.m_bPattern     = baseInfoLoader.m_bPattern;
     this.styleName      = baseInfoLoader.styleName;
 }
Example #3
0
 public void SetSpriteTile(SpriteTile.SPRITE_TILE_MODE eMode, float fTileWidth, float fTileHeight)
 {
     this.m_sprTile.m_eTileMode   = eMode;
     this.m_sprTile.m_fTileWidth  = fTileWidth;
     this.m_sprTile.m_fTileHeight = fTileHeight;
     this.m_sprTile.MakeVariables();
     if (this.m_spriteMesh != null)
     {
         this.m_spriteMesh.vertices = this.m_sprTile.m_v3Vertices;
         this.m_spriteMesh.uvs      = this.m_sprTile.m_v2UVs;
         this.m_spriteMesh.faces    = this.m_sprTile.m_siFaces;
         this.m_spriteMesh.colors   = this.m_sprTile.m_crColors;
         ((SpriteMesh)this.m_spriteMesh).UpdateMesh();
     }
     this.Init();
 }
 public void SetSpriteTile(SpriteTile.SPRITE_TILE_MODE eTileMode, float fTileWidth, float fTileHeight)
 {
     this.m_eTileMode   = eTileMode;
     this.m_fTileWidth  = fTileWidth;
     this.m_fTileHeight = fTileHeight;
 }
 public SpriteTile()
 {
     this.m_eTileMode   = SpriteTile.SPRITE_TILE_MODE.STM_MIN;
     this.m_fTileWidth  = 0f;
     this.m_fTileHeight = 0f;
 }