private void OverrideSpriteColor() { var theme = new SpriteTheme(); var defaultColor = theme.cEnemy; node.sprite.Modulate = theme.cFarm; }
private void OverrideSpriteColor() { var theme = new SpriteTheme(); var defaultColor = theme.cEnemy; sprite.Modulate = state.statusHandler.HasStatus(eStatusEffect.INTANGIBLE) ? theme.cEnemyHit : defaultColor; }