void Awake() { rb2d = GetComponent <Rigidbody2D>(); bc2d = GetComponent <BoxCollider2D>(); sprSwitch = GetComponent <SpriteSwitcher>(); camFollow = Camera.main.GetComponent <CameraFollow>(); }
// Use this for initialization void Start() { player = GameObject.Find("PlayerCharacter").GetComponent <PlayerCharacterController>(); switcher = this.transform.FindChild("SizeIcon").gameObject.GetComponent <SpriteSwitcher>(); iconOverFrame = GameObject.Find("SizeIconOverFrame").GetComponent <Image>(); m_iconImage = GameObject.Find("SizeIcon").GetComponent <Image>(); m_characterNum = (int)SceneData.characterSelect; HealthStateEnterProcess(); }
// Use this for initialization void Start() { fullTextBox = GameObject.Find("FullTextBox").GetComponent <Text>(); portraitTextBox = GameObject.Find("PortraitTextBox").GetComponent <Text>(); portraitMetadataBox = GameObject.Find("PortraitMetadataBox").GetComponent <Text>(); portrait = GameObject.Find("Portrait").GetComponent <Image>(); commLightSwitcher = GameObject.Find("CommsLight").GetComponent <SpriteSwitcher>(); console = GameObject.Find("ConsoleControlsCanvas").GetComponent <ConsoleController>(); portraitController = GetComponentInChildren <PortraitController>(); portraitAnimation = GetComponentInChildren <PortraitAnimationControl>(); EndDialogue(); UpdateTextDisplay(); }
void Start() { controller = GameObject.Find("TextCanvas").GetComponent <TextBoxController>(); if (hasText) { transmission = Transmission.ParseMessageText(textAsset.text); } if (hasAudio) { audioSource = GetComponent <AudioSource>(); } circleCollider = GetComponent <CircleCollider2D>(); commLightSwitcher = GameObject.Find("CommsLight").GetComponent <SpriteSwitcher>(); console = GameObject.Find("ConsoleControlsCanvas").GetComponent <ConsoleController>(); signalBar = GameObject.Find("SignalBar").GetComponent <Image>(); }