public override void LoadContent(ContentManager Content) { SpriteSheetSpecs spriteSheet = new SpriteSheetSpecs(1920, 1080, 24, 4, 3, 0, 0); screenPulseAnimation = new Animation(this, spriteSheet, "Images/Spritesheets/PowerSurge"); screenPulseAnimation.LoadContent(Content); screenPulseAnimation.PostLoad(); }