public void OnReuseObject() { Life(); _currentDirection = Directions[1]; StartCoroutine(_choiceDirection = NextDirection()); PlayerAnimation.StartAnimation(); }
public void OnReuseObject() { Life(); PlayerAnimation.StartAnimation(); }
public void OnReuseObject() { Life(); _currentDirection = Directions[1]; StartCoroutine(_choiceDirection = NextDirection()); PlayerAnimation.StartAnimation(); }
public void OnReuseObject() { Life(); PlayerAnimation.StartAnimation(); }