public AGSSpriteSheet(string path, int cellWidth, int cellHeight, int startFromCell = 0, int cellsToGrab = -1, SpriteSheetOrder order = SpriteSheetOrder.TopLeftGoRight) { CellWidth = cellWidth; CellHeight = cellHeight; Order = order; StartFromCell = startFromCell; CellsToGrab = cellsToGrab; Path = path; }
public AGSSpriteSheet (string path, int cellWidth, int cellHeight, int startFromCell = 0, int cellsToGrab = -1, SpriteSheetOrder order = SpriteSheetOrder.TopLeftGoRight) { CellWidth = cellWidth; CellHeight = cellHeight; Order = order; StartFromCell = startFromCell; CellsToGrab = cellsToGrab; Path = path; }
private void getOrder(SpriteSheetOrder order, int cellsInRow, int cellsInCol, out int startRow, out int startCol, out Point mainStep, out Point secondStep) { switch (order) { case SpriteSheetOrder.BottomLeftGoRight: startRow = cellsInCol - 1; startCol = 0; mainStep = new Point(1, 0); secondStep = new Point(0, -1); break; case SpriteSheetOrder.BottomLeftGoUp: startRow = cellsInCol - 1; startCol = 0; mainStep = new Point(0, -1); secondStep = new Point(1, 0); break; case SpriteSheetOrder.BottomRightGoLeft: startRow = cellsInCol - 1; startCol = cellsInRow - 1; mainStep = new Point(-1, 0); secondStep = new Point(0, -1); break; case SpriteSheetOrder.BottomRightGoUp: startRow = cellsInCol - 1; startCol = cellsInRow - 1; mainStep = new Point(0, -1); secondStep = new Point(-1, 0); break; case SpriteSheetOrder.TopLeftGoDown: startRow = 0; startCol = 0; mainStep = new Point(0, 1); secondStep = new Point(1, 0); break; case SpriteSheetOrder.TopLeftGoRight: startRow = 0; startCol = 0; mainStep = new Point(1, 0); secondStep = new Point(0, 1); break; case SpriteSheetOrder.TopRightGoDown: startRow = 0; startCol = cellsInRow - 1; mainStep = new Point(0, 1); secondStep = new Point(-1, 0); break; case SpriteSheetOrder.TopRightGoLeft: startRow = 0; startCol = cellsInRow - 1; mainStep = new Point(-1, 0); secondStep = new Point(0, 1); break; default: throw new NotSupportedException($"Sprite sheet order {order} is not supported"); } }
private void getOrder (SpriteSheetOrder order, int cellsInRow, int cellsInCol, out int startRow, out int startCol, out Point mainStep, out Point secondStep) { switch (order) { case SpriteSheetOrder.BottomLeftGoRight: startRow = cellsInCol - 1; startCol = 0; mainStep = new Point (1, 0); secondStep = new Point (0, -1); break; case SpriteSheetOrder.BottomLeftGoUp: startRow = cellsInCol - 1; startCol = 0; mainStep = new Point (0, -1); secondStep = new Point (1, 0); break; case SpriteSheetOrder.BottomRightGoLeft: startRow = cellsInCol - 1; startCol = cellsInRow - 1; mainStep = new Point (-1, 0); secondStep = new Point (0, -1); break; case SpriteSheetOrder.BottomRightGoUp: startRow = cellsInCol - 1; startCol = cellsInRow - 1; mainStep = new Point (0, -1); secondStep = new Point (-1, 0); break; case SpriteSheetOrder.TopLeftGoDown: startRow = 0; startCol = 0; mainStep = new Point (0, 1); secondStep = new Point (1, 0); break; case SpriteSheetOrder.TopLeftGoRight: startRow = 0; startCol = 0; mainStep = new Point (1, 0); secondStep = new Point (0, 1); break; case SpriteSheetOrder.TopRightGoDown: startRow = 0; startCol = cellsInRow - 1; mainStep = new Point (0, 1); secondStep = new Point (-1, 0); break; case SpriteSheetOrder.TopRightGoLeft: startRow = 0; startCol = cellsInRow - 1; mainStep = new Point (-1, 0); secondStep = new Point (0, 1); break; default: throw new NotSupportedException (string.Format ("Sprite sheet order {0} is not supported", order)); } }