public virtual async Task LoadAsync() { MapSpriteSheet = await MapSheetLoader.LoadAsync(TilesetName); DrawnMap = new MapTile[MapGrid.Count, MapGrid[0].Length]; // These offsets account for the fact that tiles are drawn based // on their center, so a 32x32 tile drawn at (0, 0) will have its // Center at (0, 0), and its Top Left at (-16, -16) without these // adjustments. int tileXOffset = TileWidth / 2; int tileYOffset = TileWidth / 2; for (int rowNum = 0; rowNum < MapGrid.Count; rowNum++) { for (int colNum = 0; colNum < MapGrid[0].Length; colNum++) { Vector2 coords = ModelToWorld(rowNum, colNum); DrawnMap[rowNum, colNum] = new MapTile { BoundingBoxOrigin = MapSpriteSheet.Sprite(CharToTile[MapGrid[rowNum][colNum]]).Origin, BoundingBox = new Rectangle((int)coords.X + tileXOffset, (int)coords.Y + tileYOffset, TileWidth, TileHeight), Position = new Vector2(coords.X + tileXOffset, coords.Y + tileYOffset), ModelChar = MapGrid[rowNum][colNum], IsCollidable = CollisionTiles.Contains(MapGrid[rowNum][colNum]) }; } } }
public async Task LoadAsync() { _testNpcSheet = await _spriteSheetLoader.LoadAsync("TestTerraAtlas"); _standLeftAnimation = new Animation( TimeSpan.FromMilliseconds(1000), _testNpcSheet, SpriteEffects.None, new string[] { TestTerraAtlas.TerraStandLeft }); }
public async Task LoadAsync() { _stickSheet = await _spriteSheetLoader.LoadAsync("StickSheet"); _standLeftAnimation = new Animation( TimeSpan.FromMilliseconds(300), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickStand }); _standRightAnimation = new Animation( TimeSpan.FromMilliseconds(300), _stickSheet, SpriteEffects.FlipHorizontally, new String[] { StickSheet.StickStand }); _standUpAnimation = new Animation( TimeSpan.FromMilliseconds(300), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickStand }); _standDownAnimation = new Animation( TimeSpan.FromMilliseconds(300), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickStand }); _walkLeftAnimation = new Animation( TimeSpan.FromMilliseconds(200), _stickSheet, SpriteEffects.FlipHorizontally, new string[] { StickSheet.StickWalkRight01, StickSheet.StickWalkRight02, StickSheet.StickWalkRight03, StickSheet.StickWalkRight02 }); _walkRightAnimation = new Animation( TimeSpan.FromMilliseconds(200), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickWalkRight01, StickSheet.StickWalkRight02, StickSheet.StickWalkRight03, StickSheet.StickWalkRight02 }); _jumpRightAnimation = new Animation( TimeSpan.FromMilliseconds(200), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickRightJump01 }); _jumpLeftAnimation = new Animation( TimeSpan.FromMilliseconds(200), _stickSheet, SpriteEffects.FlipHorizontally, new string[] { StickSheet.StickRightJump01 }); _punchRightAnimation = new Animation( TimeSpan.FromMilliseconds(150), _stickSheet, SpriteEffects.None, new string[] { StickSheet.StickPunch3, StickSheet.StickPunch2, StickSheet.StickPunch1, StickSheet.StickPunch1 }); _punchLeftAnimation = new Animation( TimeSpan.FromMilliseconds(150), _stickSheet, SpriteEffects.FlipHorizontally, new string[] { StickSheet.StickPunch3, StickSheet.StickPunch2, StickSheet.StickPunch1, StickSheet.StickPunch1 }); }
public async Task LoadAsync() { _effectsSheet = await _spriteLoader.LoadAsync("EffectsSheet"); await _punchAttack.LoadAsync(_effectsSheet); }