public static SpriteSelector Create_FixedSize(float width, float height) { SpriteSelector created = new SpriteSelector(); created.layoutMode = LayoutMode.FixedSize; created.width = width; created.height = height; return(created); }
public static SpriteSelector Create_ScaleByWidth() { SpriteSelector created = new SpriteSelector(); created.layoutMode = LayoutMode.ScaleByWidth; created.widthRatio = 16; created.heightRatio = 9; return(created); }
public override void Draw(LocalizationObjectItem drawing, LocalizationObjectItem reference = null, params GUILayoutOption[] areaOptions) { EditableLabel_Auto currentLabel; SpriteSelector currentSelector; if (labelDict == null) { labelDict = new Dictionary <int, EditableLabel_Auto>(); } if (!labelDict.ContainsKey(drawing.GetInstanceID())) { currentLabel = new EditableLabel_Auto(drawing.SetID); labelDict.Add(drawing.GetInstanceID(), currentLabel); } else { currentLabel = labelDict[drawing.GetInstanceID()]; } if (!selectorDict.ContainsKey(drawing.GetInstanceID())) { currentSelector = SpriteSelector.Create_ScaleByWidth(); selectorDict.Add(drawing.GetInstanceID(), currentSelector); } else { currentSelector = selectorDict[drawing.GetInstanceID()]; } if (reference != null && reference.ItemType != drawing.ItemType) { reference = null; } GUILayout.BeginVertical(areaOptions); drawing.Storage = currentSelector.DrawLayout(drawing.Get <Sprite>() as Sprite, false, areaOptions); Rect inputRect = GUILayoutUtility.GetLastRect(); GUILayout.BeginHorizontal(); GUILayout.Label("》", GUILayout.Width(10)); currentLabel.Draw(drawing.ID, true); if (reference == null) { GUI.enabled = false; } if (GUILayout.Button("✦", GUILayout.Width(20))) { PopupWindow.Show(inputRect, new SpriteRefPeeker(reference.Get <Sprite>() as Sprite, reference.containerGroup.database.name, inputRect)); } GUI.enabled = true; if (GUILayout.Button("X", GUILayout.Width(20))) { drawing.Destroy(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void Awake() { button = GetComponent <Button>(); dispatcher = Service.Get <EventDispatcher>(); if (SpriteSelector == null) { SpriteSelector = GetComponent <SpriteSelector>(); } }
/// <summary> /// Show the selection wizard. /// </summary> public static void Show(UIAtlas atlas, string selectedSprite, Callback callback) { SpriteSelector comp = ScriptableWizard.DisplayWizard <SpriteSelector>("Select a Sprite"); comp.mAtlas = atlas; comp.mSprite = null; comp.mName = selectedSprite; comp.mCallback = callback; }
private void Start() { Service.Get <EventDispatcher>().AddListener <FindFourEvents.ColorChanged>(onColorChanged); spriteSelector = base.transform.parent.parent.Find("Icon").GetComponentInChildren <SpriteSelector>(); if (spriteSelector == null) { Log.LogErrorFormatted(this, "Could not find SpriteSelector for button {0}", base.name); } }
/// <summary> /// Convenience function that displays a list of sprites and returns the selected value. /// </summary> static public void DrawAdvancedSpriteField(UIAtlas atlas, string spriteName, SpriteSelector.Callback callback, bool editable, params GUILayoutOption[] options) { if (atlas == null) { return; } // Give the user a warning if there are no sprites in the atlas if (atlas.spriteList.Count == 0) { EditorGUILayout.HelpBox("No sprites found", MessageType.Warning); return; } // Sprite selection drop-down list GUILayout.BeginHorizontal(); { if (NGUIEditorTools.DrawPrefixButton("Sprite")) { NGUISettings.atlas = atlas; NGUISettings.selectedSprite = spriteName; SpriteSelector.Show(callback); } if (editable) { if (!string.Equals(spriteName, mLastSprite)) { mLastSprite = spriteName; mEditedName = null; } string newName = GUILayout.TextField(string.IsNullOrEmpty(mEditedName) ? spriteName : mEditedName); if (newName != spriteName) { mEditedName = newName; } } else { GUILayout.BeginHorizontal(); GUILayout.Label(spriteName, "HelpBox", GUILayout.Height(18f)); GUILayout.Space(18f); GUILayout.EndHorizontal(); if (GUILayout.Button("Edit", GUILayout.Width(40f))) { NGUISettings.atlas = atlas; NGUISettings.selectedSprite = spriteName; Select(atlas.gameObject); } } } GUILayout.EndHorizontal(); }
public static SpriteSelector Create_Stretch(float maxWidth, float maxHeight) { SpriteSelector created = new SpriteSelector(); created.layoutMode = LayoutMode.Stretch; created.maxWidth = maxWidth; created.maxHeight = maxHeight; return(created); }
public static SpriteSelector Create_ScaleByHeight(float maxHeight, float widthRatio = 16, float heightRatio = 9) { SpriteSelector created = new SpriteSelector(); created.layoutMode = LayoutMode.ScaleByHeight; created.maxHeight = maxHeight; created.widthRatio = widthRatio; created.heightRatio = heightRatio; return(created); }
public void SetContent() { SpriteSelector fatherSelector = sourceFather.GetComponent <SpriteSelector>(); SpriteSelector motherSelector = sourceMother.GetComponent <SpriteSelector>(); SpriteSelector destFatherSelector = destFather.GetComponent <SpriteSelector>(); SpriteSelector destMotherSelector = destMother.GetComponent <SpriteSelector>(); SetParentSprites(fatherSelector, destFatherSelector); SetParentSprites(motherSelector, destMotherSelector); }
private void DisplayChild(Child child, GameObject childObject) { SpriteManagement spriteManagement = new SpriteManagement(); GeneCodeManagement geneCodeManagement = new GeneCodeManagement(); SpriteSelector childSelector = childObject.GetComponent <SpriteSelector>(); bool isMale = geneCodeManagement.IsMale(child.Gender); Chibi chibi = geneCodeManagement.GetChibiFromChild(child, isMale); spriteManagement.SetSpriteFromChibiObject(childSelector, isMale, chibi); }
private void onUIItemLoaded(string path, GameObject prefab) { for (int i = 0; i < totalItemsHidden; i++) { GameObject gameObject = Object.Instantiate(prefab, ItemsFoundContainer, worldPositionStays: false); SpriteSelector component = gameObject.GetComponent <SpriteSelector>(); int index = (i >= totalItemsFound) ? 1 : 0; component.SelectSprite(index); } }
public void Awake() { button = GetComponent <Button>(); dispatcher = Service.Get <EventDispatcher>(); lastClickTime = -1f; curIndex = 0; if (SpriteSelector == null) { SpriteSelector = GetComponent <SpriteSelector>(); } }
/// <summary> /// 新增选择精灵 修改:江志祥 2013、04、24 /// </summary> /// <param name="atlas"></param> /// <param name="selectedSprite"></param> /// <param name="callback"></param> public static void Show(UIAtlas atlas, string selectedSprite, SpriteArrayCallback callback, int ArrayID) { SpriteSelector comp = ScriptableWizard.DisplayWizard <SpriteSelector>("Select a Sprite"); comp.mAtlas = atlas; comp.mSprite = null; comp.mName = selectedSprite; comp.mCallback = comp.OnSelectSpriteCallBackFuntion; comp.mArrayCallBack = callback; comp.SpriteID = ArrayID; }
// Start is called before the first frame update public void Start() { int boardStyle = new System.Random().Next(Backgrounds.Count); this.gameObject.GetComponent <SpriteRenderer>().sprite = Backgrounds[boardStyle]; Frame = GameObject.Instantiate(Frame, new Vector3(this.transform.position.x, this.transform.position.y, -4), this.transform.rotation); Frame.SetSprite(Frames[boardStyle]); if (PV.IsMine) { Manager = FindObjectOfType <GamestateManager>(); } }
/// <summary> /// Show the selection wizard. /// </summary> public static void Show(Callback callback) { if (instance != null) { instance.Close(); instance = null; } SpriteSelector comp = ScriptableWizard.DisplayWizard<SpriteSelector>("Select a Sprite"); comp.mSprite = null; comp.mCallback = callback; }
private void SetParentSprites(SpriteSelector sourceSelector, SpriteSelector destSelector) { destSelector.headRenderer.sprite = sourceSelector.headRenderer.sprite; destSelector.faceEyesRenderer.sprite = sourceSelector.faceEyesRenderer.sprite; destSelector.faceEyebrowsRenderer.sprite = sourceSelector.faceEyebrowsRenderer.sprite; destSelector.faceEyebrowsRenderer.color = sourceSelector.faceEyebrowsRenderer.color; destSelector.hairMidRenderer.sprite = sourceSelector.hairMidRenderer.sprite; destSelector.hairMidRenderer.color = sourceSelector.hairMidRenderer.color; destSelector.hairBackRenderer.sprite = sourceSelector.hairBackRenderer.sprite; destSelector.hairBackRenderer.color = sourceSelector.hairBackRenderer.color; destSelector.faceRestRenderer.sprite = sourceSelector.faceRestRenderer.sprite; }
public static bool SetButtonState(DataEntityHandle handle, GameObject buttonGameObject) { bool flag = Service.Get <ZoneTransitionService>().IsInIgloo&& Service.Get <SceneLayoutDataManager>().IsInOwnIgloo(); ButtonState index = (flag ? ButtonState.Disabled : ButtonState.Enabled); SpriteSelector componentInChildren = buttonGameObject.GetComponentInChildren <SpriteSelector>(); if (componentInChildren != null) { componentInChildren.Select((int)index); } return(flag); }
/// <summary> /// Draw a sprite selection field. /// </summary> static public void SpriteField(string fieldName, UIAtlas atlas, string spriteName, SpriteSelector.Callback callback, params GUILayoutOption[] options) { GUILayout.BeginHorizontal(); GUILayout.Label(fieldName, GUILayout.Width(76f)); if (GUILayout.Button(spriteName, "MiniPullDown", options)) { SpriteSelector.Show(atlas, spriteName, callback); } GUILayout.EndHorizontal(); }
/// <summary> /// Show the selection wizard. /// </summary> static public void Show(SerializedObject ob, SerializedProperty pro, UIAtlas atlas) { if (ob != null && pro != null && atlas != null) { SpriteSelector comp = ScriptableWizard.DisplayWizard <SpriteSelector>("Select a Sprite"); comp.mAtlas = atlas; comp.mSprite = null; comp.mObject = ob; comp.mProperty = pro; comp.mName = pro.hasMultipleDifferentValues ? null : pro.stringValue; comp.mCallback = comp.OnSpriteSelection; } }
private bool NeighbourHasWallInDirection(Vector2 neighbourDirection, int directionId) { RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, neighbourDirection, 1f, LayerMask.GetMask("Wall")); if (hit) { SpriteSelector selector = hit.collider.gameObject.GetComponent <SpriteSelector>(); if (selector) { return(selector.HasWallInDirection(directionId)); } } return(false); }
/// <summary> /// Convenience function that displays a list of sprites and returns the selected value. /// </summary> static public void AdvancedSpriteField(UIAtlas atlas, string spriteName, SpriteSelector.Callback callback, bool editable, params GUILayoutOption[] options) { // Give the user a warning if there are no sprites in the atlas if (atlas.spriteList.Count == 0) { EditorGUILayout.HelpBox("No sprites found", MessageType.Warning); return; } // Sprite selection drop-down list GUILayout.BeginHorizontal(); { if (GUILayout.Button("Sprite", "DropDownButton", GUILayout.Width(76f))) { SpriteSelector.Show(atlas, spriteName, callback); } if (editable) { string sn = GUILayout.TextField(spriteName); if (sn != spriteName) { UIAtlas.Sprite sp = atlas.GetSprite(spriteName); if (sp != null) { NGUIEditorTools.RegisterUndo("Edit Sprite Name", atlas); sp.name = sn; spriteName = sn; } } } else { GUILayout.BeginHorizontal(); GUILayout.Label(spriteName, "HelpBox", GUILayout.Height(18f)); GUILayout.Space(18f); GUILayout.EndHorizontal(); if (GUILayout.Button("Edit", GUILayout.Width(40f))) { NGUISettings.selectedSprite = spriteName; Select(atlas.gameObject); } } } GUILayout.EndHorizontal(); }
/// <summary> /// Draw a simple sprite selection button. /// </summary> static public bool SimpleSpriteField(UIAtlas atlas, string spriteName, SpriteSelector.Callback callback, params GUILayoutOption[] options) { if (atlas.GetSprite(spriteName) == null) { spriteName = ""; } if (GUILayout.Button(spriteName, "DropDown", options)) { SpriteSelector.Show(atlas, spriteName, callback); return(true); } return(false); }
void Init() { if (peeked == null) { this.height = 48; } else { this.height = 160; } labelStyle = new GUIStyle(GUI.skin.label); labelStyle.wordWrap = true; labelStyle.fontSize = 12; selector = SpriteSelector.Create_ScaleByWidth(attached.width); }
private void getComponents() { if (image == null) { image = GetComponent <Image>(); } if (spriteSelector == null) { spriteSelector = GetComponent <SpriteSelector>(); } if (tintSelector == null) { tintSelector = GetComponent <TintSelector>(); } }
private void SetGeneCode(bool isFather, SpriteSelector selector) { GeneCodeManagement manageCode = new GeneCodeManagement(); GameObject parentGenes; List <GenePair> genePairList = new List <GenePair>(); GenePair skinPair = new GenePair(); GenePair eyePair = new GenePair(); GenePair hairPair = new GenePair(); GenePair mouthPair = new GenePair(); GenePair genderPair = new GenePair(); ChibiGenes genes; if (isFather) { parentGenes = fatherGenes; genes = Parents.FATHER_GENES[gameManager.GetFather()]; } else { parentGenes = motherGenes; genes = Parents.MOTHER_GENES[gameManager.GetMother()]; } // Prepare gene codes skinPair = skinPair.SplitGenePair(genes.SkinColor); genePairList.Add(skinPair); eyePair = eyePair.SplitGenePair(genes.EyesColor); genePairList.Add(eyePair); hairPair = hairPair.SplitGenePair(genes.HairColor); genePairList.Add(hairPair); mouthPair = mouthPair.SplitGenePair(genes.Mouth); genePairList.Add(mouthPair); genderPair = genderPair.SplitGenePair(genes.Gender); genePairList.Add(genderPair); // Display genes for (int i = 0; i < genePairList.Count; i++) { parentGenes.transform.GetChild(i * 2).transform.GetChild(0).GetComponent <Text>().text = genePairList[i].gene1; parentGenes.transform.GetChild(i * 2 + 1).transform.GetChild(0).GetComponent <Text>().text = genePairList[i].gene2; } }
/// <summary> /// Draw a sprite selection field. /// </summary> static public void SpriteField(string fieldName, string caption, UIAtlas atlas, string spriteName, SpriteSelector.Callback callback) { GUILayout.BeginHorizontal(); GUILayout.Label(fieldName, GUILayout.Width(76f)); if (GUILayout.Button(spriteName, "MiniPullDown", GUILayout.Width(120f))) { SpriteSelector.Show(atlas, spriteName, callback); } if (!string.IsNullOrEmpty(caption)) { GUILayout.Space(20f); GUILayout.Label(caption); } GUILayout.EndHorizontal(); }
/// <summary> /// Show the sprite selection wizard. /// </summary> public static void Show(SerializedObject ob, SerializedProperty pro, UIAtlas atlas) { if (instance != null) { instance.Close(); instance = null; } if (ob != null && pro != null && atlas != null) { SpriteSelector comp = ScriptableWizard.DisplayWizard <SpriteSelector>("Select a Sprite"); NGUISettings.atlas = atlas; NGUISettings.selectedSprite = pro.hasMultipleDifferentValues ? null : pro.stringValue; comp.mSprite = null; comp.mObject = ob; comp.mProperty = pro; comp.mCallback = comp.OnSpriteSelection; } }
/// <summary> /// Show the selection wizard. /// </summary> static public void Show(Callback callback) { if (instance != null) { try { instance.Close(); } catch (System.Exception ex) { Debug.LogError("What's the f**k!!! ===> " + ex.Message); } instance = null; } SpriteSelector comp = ScriptableWizard.DisplayWizard <SpriteSelector>("Select a Sprite"); comp.mSprite = null; comp.mCallback = callback; }
//Draw nodes void Draw() { foreach (Node node in nodes) { //Set Position if (node == null) { continue; } Vector2 pos = node.posistion; pos.x *= spriteSize.x; pos.y *= spriteSize.y; //Generate sprite SpriteSelector spriteSelector = Instantiate(Object as GameObject, pos, Quaternion.identity).GetComponent <SpriteSelector>(); spriteSelector.id = node.ID; spriteSelector.up = node.doorTop; spriteSelector.down = node.doorBottom; spriteSelector.left = node.doorLeft; spriteSelector.right = node.doorRight; } }
/// <summary> /// Show the selection wizard. /// </summary> static public void Show (Callback callback) { if (instance != null) { instance.Close(); instance = null; } SpriteSelector comp = ScriptableWizard.DisplayWizard<SpriteSelector>("Select a Sprite"); comp.mSprite = null; comp.mCallback = callback; }
/// <summary> /// Show the sprite selection wizard. /// </summary> static public void Show (SerializedObject ob, SerializedProperty pro, UIAtlas atlas) { if (instance != null) { instance.Close(); instance = null; } if (ob != null && pro != null && atlas != null) { SpriteSelector comp = ScriptableWizard.DisplayWizard<SpriteSelector>("Select a Sprite"); NGUISettings.atlas = atlas; NGUISettings.selectedSprite = pro.hasMultipleDifferentValues ? null : pro.stringValue; comp.mSprite = null; comp.mObject = ob; comp.mProperty = pro; comp.mCallback = comp.OnSpriteSelection; } }
void OnDisable () { instance = null; }
void OnEnable () { instance = this; }
protected string EditSprite(UIAtlas atlas, string label, string sprite, SpriteSelector.Callback callback) { EditorGUILayout.BeginHorizontal(); GUILayout.Label(label, GUILayout.Width(76f)); string buttonLabel = sprite; if (string.IsNullOrEmpty(buttonLabel)) buttonLabel = "..."; if (GUILayout.Button(buttonLabel, itemSpriteOpt)) { NGUISettings.atlas = atlas; SpriteSelector.Show(callback); } GUILayout.Space(12f); if (GUILayout.Button("None", itemSpriteDelOpt)) { if (! string.IsNullOrEmpty(sprite)) RegisterUndo(); sprite = ""; } EditorGUILayout.EndHorizontal(); GUILayout.Space(2f); return sprite; }