static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         SpriteScriptableObject o;
         o = new SpriteScriptableObject();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_sprite(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         SpriteScriptableObject self = (SpriteScriptableObject)checkSelf(l);
         UnityEngine.Sprite     v;
         checkType(l, 2, out v);
         self.sprite = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Example #3
0
 static void Export()
 {
     foreach (Object sprite in Selection.objects)
     {
         if (sprite is Sprite == false)
         {
             continue;
         }
         string strPath = AssetDatabase.GetAssetPath(sprite);
         strPath = Path.GetDirectoryName(strPath);
         SpriteScriptableObject sp = ScriptableObject.CreateInstance <SpriteScriptableObject>();
         sp.sprite = sprite as Sprite;
         AssetDatabase.CreateAsset(sp, strPath + "/" + sprite.name + ".asset");
     }
     AssetDatabase.SaveAssets();
 }