private void Awake() { gameMgr = FindObjectOfType<GameManager>(); goldMgr = FindObjectOfType<GoldManager>(); orderMgr = FindObjectOfType<SpriteOrderLayerManager>(); satanCastle = GameObject.Find("SatanCastle"); for (int i = 1; i <= 3; ++i) { ourForceLinePos.Add(satanCastle.transform.FindChild(string.Format("Spawn Line{0}", i)).position); } }
private void Awake() { orderMgr = FindObjectOfType<SpriteOrderLayerManager>(); battleMgr = FindObjectOfType<BattleManager>(); itemMgr = FindObjectOfType<ItemManager>(); bgmMgr = FindObjectOfType<BgmManager>(); isRun = true; pauseUI = FindObjectOfType<Pause>(); isDefenceTurn = true; PlayerData.instance.CheckInstance(); GameEventManager.instance.CheckInstance(); StartCoroutine(SceneFader.Instance.FadeIn(0.6f)); GameObject.FindObjectOfType<SceneFader>().transform.SetParent(Camera.main.transform, true); }