Example #1
0
    void ReleaseObject(Ray ray)
    {
        PickedObject     = null;
        pickedDeltaValue = Vector2.zero;
        lastPosition     = Vector2.zero;
        deltaPosition    = Vector2.zero;
        RaycastHit2D targetInfo = Physics2D.Raycast(ray.origin, ray.direction * 1000.0f);

        if (targetInfo.collider != null)
        {
            if (targetInfo.collider.gameObject == controlTarget)
            {
                SpriteObject targetSController = controlTarget.GetComponent <SpriteObject>();
                if (targetSController != null)
                {
                    targetSController.OnClick();
                }
            }
        }
    }