/// <summary>Default constructor.</summary> /// <param name="tileset">Tileset type and data.</param> /// <param name="control">Where the grid will be attached.</param> /// <param name="tilesetImage">Image of the tileset.</param> /// <param name="preview">PictureBox where the selectedImage is shown.</param> public TilesetEditorIntput(ITileset tileset, Control control, Image tilesetImage, PictureBox preview) : base(tileset, control) { this.preview = preview; this.tilesetImage = tilesetImage; this.mode = SpriteMode.ALIGN_TOP_LEFT; SetUpGrid(); }
public SceneOW(OverworldEditor f, Overworld ow, DungeonMain mform) { owForm = f; mainForm = mform; this.ow = ow; //graphics = Graphics.FromImage(scene_bitmap); //this.Image = new Bitmap(4096, 4096); this.MouseUp += new MouseEventHandler(onMouseUp); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseDoubleClick += new MouseEventHandler(onMouseDoubleClick); this.MouseWheel += SceneOW_MouseWheel; tilesgfxBitmap = new Bitmap(512, 512, 512, PixelFormat.Format8bppIndexed, temptilesgfxPtr); tilemode = new TileMode(this); exitmode = new ExitMode(this); doorMode = new DoorMode(this); entranceMode = new EntranceMode(this); selectedMode = ObjectMode.Tile; itemMode = new ItemMode(this); spriteMode = new SpriteMode(this); transportMode = new TransportMode(this); overlayMode = new OverlayMode(this); gravestoneMode = new GravestoneMode(this); //this.Width = 8192; //this.Height = 8192; //this.Size = new Size(8192, 8192); //this.Refresh(); }
/// <summary>Default constructor.</summary> /// <param name="inputMaker">Tileset type to be converted</param> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag to ignore empty sprites.</param> public TilesetConverterBase(ITileset inputMaker, SpriteMode mode, bool ignoreAlpha) { this.mode = mode; this.inputTileset = inputMaker; this.ignoreAlpha = ignoreAlpha; SetOutputTileset(); }
/// <summary>Default constructor.</summary> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag toFlag to ignore ignore empty sprites.</param> /// <param name="spriteSize">Tile width.</param> public TilesetConverterCustom(SpriteMode mode, bool ignoreAlpha, int spriteSize = 0) : base(new Maker.Custom(), mode, ignoreAlpha) { if (spriteSize > 0) { Maker.Custom.SPRITE_SIZE = spriteSize; } }
private TilesetConverterBase GetTilesetConverter(SpriteMode mode) { TilesetConverterBase con; string name = tileset.TilesetName(); if (name == Tileset.Alpha.Name) { con = new TilesetConverterVerticalApha(tileset, mode, false); } else if (name == Tileset.R95.Name || name == Tileset.S97.Name || name == Tileset.XP_Tile.Name) { con = new TilesetConverterVertical(tileset, mode, false); } else if (name == Tileset.XP_Auto.Name) { con = new TilesetConverterAutotileXP(tileset, mode, false); } else if (Tileset.IsR2k_2k3((Tileset)tileset) && name != Tileset.R2k_2k3_AnimObj.Name) { // all 2000/2003 tilesets but not an animated object con = new TilesetConverterVerticalRM2K3(tileset, mode, false); } else if (name == Tileset.Custom(0).Name) { con = new TilesetConverterCustom(tileset, mode, false); } else { con = new TilesetConverterVX(tileset, mode, false); } return(con); }
public static bool SpriteHasMulticolorEnabled(SpriteMode Mode) { if ((Mode == SpriteMode.COMMODORE_24_X_21_MULTICOLOR) || (Mode == SpriteMode.MEGA65_64_X_21_16_MULTICOLOR)) { return(true); } return(false); }
void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Player") { currentAttack = backOff; currentMode = SpriteMode.idle; attackCount = 2; Debug.Log("backOff"); } }
void _GUIHandler() { GUILayout.Label("Setting", EditorStyles.boldLabel); isUse = EditorGUILayout.Toggle("Use", isUse); offsetX = EditorGUILayout.FloatField("Offset X", offsetX); sortingOrder = EditorGUILayout.IntField("Sorting Order", sortingOrder); currentSprite = (Sprite)EditorGUILayout.ObjectField(currentSprite, typeof(Sprite), true); currentMode = (EditMode)EditorGUILayout.EnumPopup("Edit Mode", currentMode); spriteMode = (SpriteMode)EditorGUILayout.EnumPopup("Sprite Mode", spriteMode); isBeginPlot = EditorGUILayout.Toggle("Begin Plot", isBeginPlot); if (isBeginPlot) { isOverrideSprite = EditorGUILayout.Toggle("Override Sprite", isOverrideSprite); isUseSnap = EditorGUILayout.Toggle("Use Snap", isUseSnap); } if (EditMode.Multiple == currentMode && SpriteMode.Simple == spriteMode) { isUsePreset = EditorGUILayout.Toggle("Use Preset", isUsePreset); if (isUsePreset) { presetLength = EditorGUILayout.IntField("Preset Length", presetLength); if (GUILayout.Button("Create new Preset")) { spritePresets = new Sprite[presetLength]; } scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false); for (int i = 0; i < spritePresets.Length; i++) { spritePresets[i] = (Sprite)EditorGUILayout.ObjectField( new GUIContent("Sprite"), spritePresets[i], typeof(Sprite), false); } EditorGUILayout.EndScrollView(); } } }
//public float baseProbability; public void SetDefaults() { SetNewGuid(); name = "<No name>"; textureSet = string.Empty; textureAlbedoTint = Color.white; uvScaleOffset = new Vector4(1f, 1f, 0f, 0f); widthMinMaxMedian = new Vector3(0.3f, 0.8f, 0.6f); heightMinMaxMedian = new Vector3(0.2f, 0.5f, 0.4f); groundColorFactorBottomTopMid = new Vector3(0.6f, 0.4f, 0.5f); groundColorFactorScaleBottomTopMid = new Vector3(1.0f, 1.0f, 1.0f); groundWetnessDarkenFactorBottomTopMid = new Vector3(0.3f, 0.1f, 0.1f); growsInWater = true; mode = SpriteMode.Oriented; //baseProbability = 1f; }
internal static GraphicTileMode GraphicTileModeFromSpriteMode(SpriteMode Mode) { switch (Mode) { case SpriteMode.COMMODORE_24_X_21_HIRES: return(GraphicTileMode.COMMODORE_HIRES); case SpriteMode.COMMODORE_24_X_21_MULTICOLOR: return(GraphicTileMode.COMMODORE_MULTICOLOR); case SpriteMode.MEGA65_16_X_21_16_COLORS: case SpriteMode.MEGA65_8_X_21_16_COLORS: return(GraphicTileMode.MEGA65_FCM_16_COLORS); default: return(GraphicTileMode.COMMODORE_HIRES); } }
/// <summary>Update the sprite of the preview.</summary> /// <param name="mode">Mode of the sprite.</param> public void UpdateSelectedImage(SpriteMode mode) { selectedImage = selectedImageRaw; this.mode = mode; if (selectedImage == null) { return; } TilesetConverterBase con; con = GetTilesetConverter(mode); selectedImage = con.SetModeInSprite(selectedImage, Tileset.MV_A12.Size); // must not be mv sprite size, add param to set this if (preview != null) { preview.Image = selectedImage; } }
//int selectedMode = 0; public SceneOW(Form1 f) { //graphics = Graphics.FromImage(scene_bitmap); //this.Image = new Bitmap(4096, 4096); this.MouseUp += new MouseEventHandler(onMouseUp); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseDoubleClick += new MouseEventHandler(onMouseDoubleClick); this.MouseWheel += SceneOW_MouseWheel; mainForm = f; tilesgfxBitmap = new Bitmap(512, 512, 512, PixelFormat.Format8bppIndexed, temptilesgfxPtr); tilemode = new TileMode(this); exitmode = new ExitMode(this); doorMode = new DoorMode(this); entranceMode = new EntranceMode(this); selectedMode = ObjectMode.Tile; itemMode = new ItemMode(this); spriteMode = new SpriteMode(this); transportMode = new TransportMode(this); //this.Refresh(); }
private TilesetConverterBase GetTilesetConverter(SpriteMode mode) { TilesetConverterBase con; switch (tileset.TilesetName()) { case Maker.Alpha.NAME: con = new TilesetConverterVerticalApha(tileset, mode, false); break; case Maker.R95.NAME: case Maker.S97.NAME: case Maker.XP_Tile.NAME: con = new TilesetConverterVertical(tileset, mode, false); break; case Maker.XP_Auto.NAME: con = new TilesetConverterAutotileXP(tileset, mode, false); break; case Maker.R2k_2k3_A.NAME: case Maker.R2k_2k3_B.NAME: case Maker.R2k_2k3_AB.NAME: case Maker.R2k_2k3_Auto.NAME: con = new TilesetConverterVerticalRM2K3(tileset, mode, false); break; case Maker.Custom.NAME: con = new TilesetConverterCustom(mode, false); break; default: con = new TilesetConverterVX(tileset, mode, false); break; } return(con); }
public override Attack chooseAttack() { CheckAttackChange(); if (changeAttack) { if (attackCount == 1) { currentMode = SpriteMode.charging; StartDelay(); currentAttack = charge; changeAttack = false; attackCount++; return(charge); } else if (attackCount == 2) { currentMode = SpriteMode.fire; StartDelay(); currentAttack = fire; findFacing(); fire.dir = facingdir; Invoke("Fire", 1); changeAttack = false; attackCount = 1; bleep.Play(); return(fire); } else { StartDelay(); currentAttack = backOff; changeAttack = false; attackCount = 1; return(backOff); } } return(currentAttack); }
public TileResourcePath(string spriteId, string path, SpriteMode mode) { this.spriteId = spriteId; this.path = path; this.mode = mode; }
/// <summary>Default constructor.</summary> /// <param name="inputMaker">Tileset type to be converted</param> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag to ignore empty sprites.</param> public TilesetConverterVerticalRM2K3(ITileset inputMaker, SpriteMode mode, bool ignoreAlpha) : base(inputMaker, mode, ignoreAlpha) { }
public SpriteData(SpriteData Other) { Mode = Other.Mode; Tile = new GraphicTile(Other.Tile); }
/// <summary>Default constructor.</summary> /// <param name="inputTilesetImpl">Tileset type to be converted</param> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag to ignore empty sprites.</param> public TilesetConverterVX(ITileset inputTilesetImpl, SpriteMode mode, bool ignoreAlpha) : base(inputTilesetImpl, mode, ignoreAlpha) { }
/// <summary>Default constructor.</summary> /// <param name="inputMaker">Tileset type to be converted</param> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag to ignore empty sprites.</param> public TilesetConverterAutotileXP(ITileset inputMaker, SpriteMode mode, bool ignoreAlpha) : base(inputMaker, mode, ignoreAlpha) { }
/// <summary>Default constructor.</summary> /// <param name="mode">Mode how sprites should be pasted into the converted image.</param> /// <param name="ignoreAlpha">Flag toFlag to ignore ignore empty sprites.</param> /// <param name="spriteSize">Tile width.</param> public TilesetConverterCustom(ITileset tileset, SpriteMode mode, bool ignoreAlpha) : base(tileset, mode, ignoreAlpha) { }
/// <summary> /// Display precise variables for StP different modes /// </summary> public override void OnInspectorGUI() { SpriteToParticles StP = (SpriteToParticles)target; showHelp = EditorPrefs.GetBool("SpriteToParticles.ShowTools"); //showWarnings = EditorPrefs.GetBool("SpriteToParticles.ShowWarnings"); GUIStyle Title = new GUIStyle(EditorStyles.textArea); Title.normal.textColor = Color.white; Title.fontStyle = FontStyle.Bold; serializedObject.Update(); RenderSystemUsing renderType = (RenderSystemUsing)renderSystemType.intValue; SpriteMode _emissionMode = (SpriteMode)spriteMode.intValue; GUILayout.Space(5f); EditorGUILayout.LabelField("Main Config", Title); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(spriteMode); EditorGUILayout.PropertyField(renderSystemType); EditorGUI.indentLevel--; GUILayout.Space(5f); EditorGUILayout.LabelField("References", Title); EditorGUI.indentLevel++; if (renderType == RenderSystemUsing.SpriteRenderer) { EditorGUILayout.PropertyField(spriteRenderer); } if (renderType == RenderSystemUsing.ImageRenderer) { EditorGUILayout.PropertyField(imageRenderer); } EditorGUILayout.PropertyField(particlesSystem); if (showHelp) { CheckValidations(); } EditorGUI.indentLevel--; GUILayout.Space(5f); EditorGUILayout.LabelField("Emission Options", Title); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(PlayOnAwake); EditorGUILayout.PropertyField(EmissionRate); if (_emissionMode != SpriteMode.Static) { EditorGUILayout.PropertyField(borderEmission); } EditorGUILayout.PropertyField(UsePixelSourceColor); GUILayout.Space(5f); EditorGUILayout.PropertyField(UseEmissionFromColor); if (UseEmissionFromColor.boolValue) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(EmitFromColor); EditorGUILayout.PropertyField(RedTolerance); EditorGUILayout.PropertyField(GreenTolerance); EditorGUILayout.PropertyField(BlueTolerance); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; GUILayout.Space(5f); if (IsRendererInAnotherGameObject(StP)) { EditorGUILayout.LabelField("Renderer in different GameObject specifics", Title); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(matchTargetGOPostionData); EditorGUILayout.PropertyField(matchTargetGOScale); EditorGUI.indentLevel--; GUILayout.Space(5f); } EditorGUILayout.LabelField("Advanced Options", Title); EditorGUI.indentLevel++; //advancedOptions = EditorGUILayout.Foldout(advancedOptions, "Show"); //if (advancedOptions) { //EditorGUI.indentLevel++; if (_emissionMode == SpriteMode.Dynamic) { EditorGUILayout.PropertyField(CacheSprites); } else { EditorGUILayout.PropertyField(CacheOnAwake); } EditorGUILayout.PropertyField(useSpritesSharingCache); EditorGUILayout.PropertyField(useBetweenFramesPrecision); if (showHelp && useBetweenFramesPrecision.boolValue) { #if UNITY_5_5_OR_NEWER if (StP.particlesSystem && StP.particlesSystem.main.simulationSpace != ParticleSystemSimulationSpace.World) { EditorGUILayout.HelpBox("Between frames precision is only to be use with ParticleSystem's simulation space set to world.", MessageType.Warning); } #endif } GUILayout.Space(5f); EditorGUILayout.PropertyField(verboseDebug); showHelp = EditorGUILayout.Toggle("Show Inspector Help", showHelp); EditorPrefs.SetBool("SpriteToParticles.ShowTools", showHelp); //showWarnings = EditorGUILayout.Toggle("Show Inspector Warnings", showWarnings); //EditorPrefs.SetBool("SpriteToParticles.ShowWarnings", showWarnings); //EditorGUI.indentLevel--; } if (GUILayout.Button("Emit All")) { StP.particlesSystem.Play(); StP.EmitAll(false); } if (GUILayout.Button("Reset Cache")) { StP.ResetAllCache(); } EditorGUI.indentLevel--; serializedObject.ApplyModifiedProperties(); }