Example #1
0
    void OnJointBreak2D(Joint2D brokenJoint)
    {
        // Debug.Log("A joint has just been broken!");
        StartCoroutine(SpriteHelper.FadeOut(GetComponent <SpriteRenderer>(), 1.0f));
        GetComponent <BoxCollider2D>().enabled = false;
        Destroy(this.gameObject, 1.0f);

        // StartCoroutine(SpriteHelper.FadeOut(brokenJoint.connectedBody.GetComponent<SpriteRenderer>(), 1.0f));
        // brokenJoint.connectedBody.GetComponent<BoxCollider2D>().enabled = false;
        // Destroy(brokenJoint.connectedBody, 1.0f);
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Wubs")
        {
            foreach (var star in stars.Where(x => x != null))
            {
                StartCoroutine(SpriteHelper.FadeOut(star.GetComponentInChildren <SpriteRenderer>(), 1.0f));
            }

            if (!collected)
            {
                Instantiate(starDust, transform.position, Quaternion.Euler(0, 0, 0), transform.parent);
                StarController.CollectStar(starSource);
                collected = true;
            }


            Destroy(this.gameObject, 3.75f);
        }
    }
Example #3
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (transform.position.x < -CloudController.maxX)
        {
            transform.position = new Vector3(CloudController.maxX, transform.position.y, transform.position.z);
        }
        else if (transform.position.x > CloudController.maxX)
        {
            transform.position = new Vector3(-CloudController.maxX, transform.position.y, transform.position.z);
        }
        else
        {
            transform.position = new Vector3(transform.position.x + (speed * CloudController.direction), transform.position.y, transform.position.z);
        }

        if (!clouds.Any(x =>
        {
            if (x == null)
            {
                return(false);
            }

            var joint = x.GetComponent <RelativeJoint2D>();
            if (joint == null)
            {
                return(false);
            }

            return(joint.connectedBody != null);
        }))
        {
            // Debug.Log("Cloud cluster inactive!");
            foreach (var cloud in clouds.Where(x => x != null))
            {
                StartCoroutine(SpriteHelper.FadeOut(cloud.GetComponent <SpriteRenderer>(), 1.0f));
                cloud.GetComponent <BoxCollider2D>().enabled = false;
            }
            Destroy(this.gameObject, 1.0f);
        }
    }